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Everywhere: Use to_number<T> instead of to_{int,uint,float,double}

In a bunch of cases, this actually ends up simplifying the code as
to_number will handle something such as:

```
Optional<I> opt;
if constexpr (IsSigned<I>)
    opt = view.to_int<I>();
else
    opt = view.to_uint<I>();
```

For us.

The main goal here however is to have a single generic number conversion
API between all of the String classes.
This commit is contained in:
Shannon Booth 2023-12-23 15:59:14 +13:00 committed by Andreas Kling
parent a4ecc65398
commit e2e7c4d574
155 changed files with 397 additions and 412 deletions

View file

@ -13,12 +13,12 @@
static inline GLuint get_index_value(StringView& representation)
{
return representation.to_uint().value_or(1) - 1;
return representation.to_number<GLuint>().value_or(1) - 1;
}
static ErrorOr<GLfloat> parse_float(StringView string)
{
auto maybe_float = string.to_float(TrimWhitespace::No);
auto maybe_float = string.to_number<GLfloat>(TrimWhitespace::No);
if (!maybe_float.has_value())
return Error::from_string_literal("Wavefront: Expected floating point value when parsing TexCoord line");