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Everywhere: Use to_number<T> instead of to_{int,uint,float,double}
In a bunch of cases, this actually ends up simplifying the code as to_number will handle something such as: ``` Optional<I> opt; if constexpr (IsSigned<I>) opt = view.to_int<I>(); else opt = view.to_uint<I>(); ``` For us. The main goal here however is to have a single generic number conversion API between all of the String classes.
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155 changed files with 397 additions and 412 deletions
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@ -80,7 +80,7 @@ Optional<float> EditGuideDialog::offset_as_pixel(ImageEditor const& editor)
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{
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float offset = 0;
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if (m_offset.ends_with('%')) {
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auto percentage = m_offset.substring_view(0, m_offset.length() - 1).to_int();
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auto percentage = m_offset.substring_view(0, m_offset.length() - 1).to_number<int>();
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if (!percentage.has_value())
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return {};
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@ -89,7 +89,7 @@ Optional<float> EditGuideDialog::offset_as_pixel(ImageEditor const& editor)
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else if (orientation() == PixelPaint::Guide::Orientation::Vertical)
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offset = editor.image().size().width() * ((double)percentage.value() / 100.0);
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} else {
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auto parsed_int = m_offset.to_int();
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auto parsed_int = m_offset.to_number<int>();
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if (!parsed_int.has_value())
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return {};
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offset = parsed_int.value();
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