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Everywhere: Use to_number<T> instead of to_{int,uint,float,double}

In a bunch of cases, this actually ends up simplifying the code as
to_number will handle something such as:

```
Optional<I> opt;
if constexpr (IsSigned<I>)
    opt = view.to_int<I>();
else
    opt = view.to_uint<I>();
```

For us.

The main goal here however is to have a single generic number conversion
API between all of the String classes.
This commit is contained in:
Shannon Booth 2023-12-23 15:59:14 +13:00 committed by Andreas Kling
parent a4ecc65398
commit e2e7c4d574
155 changed files with 397 additions and 412 deletions

View file

@ -80,7 +80,7 @@ Optional<float> EditGuideDialog::offset_as_pixel(ImageEditor const& editor)
{
float offset = 0;
if (m_offset.ends_with('%')) {
auto percentage = m_offset.substring_view(0, m_offset.length() - 1).to_int();
auto percentage = m_offset.substring_view(0, m_offset.length() - 1).to_number<int>();
if (!percentage.has_value())
return {};
@ -89,7 +89,7 @@ Optional<float> EditGuideDialog::offset_as_pixel(ImageEditor const& editor)
else if (orientation() == PixelPaint::Guide::Orientation::Vertical)
offset = editor.image().size().width() * ((double)percentage.value() / 100.0);
} else {
auto parsed_int = m_offset.to_int();
auto parsed_int = m_offset.to_number<int>();
if (!parsed_int.has_value())
return {};
offset = parsed_int.value();