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Everywhere: Use to_number<T> instead of to_{int,uint,float,double}
In a bunch of cases, this actually ends up simplifying the code as to_number will handle something such as: ``` Optional<I> opt; if constexpr (IsSigned<I>) opt = view.to_int<I>(); else opt = view.to_uint<I>(); ``` For us. The main goal here however is to have a single generic number conversion API between all of the String classes.
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155 changed files with 397 additions and 412 deletions
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@ -148,12 +148,12 @@ ErrorOr<Gfx::IntSize> Presentation::parse_presentation_size(JsonObject const& me
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return Error::from_string_view("Width or aspect in incorrect format"sv);
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// We intentionally discard floating-point data here. If you need more resolution, just use a larger width.
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auto const width = maybe_width->to_int();
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auto const width = maybe_width->to_number<int>();
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auto const aspect_parts = maybe_aspect->split_view(':');
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if (aspect_parts.size() != 2)
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return Error::from_string_view("Aspect specification must have the exact format `width:height`"sv);
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auto aspect_width = aspect_parts[0].to_int<int>();
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auto aspect_height = aspect_parts[1].to_int<int>();
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auto aspect_width = aspect_parts[0].to_number<int>();
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auto aspect_height = aspect_parts[1].to_number<int>();
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if (!aspect_width.has_value() || !aspect_height.has_value() || aspect_width.value() == 0 || aspect_height.value() == 0)
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return Error::from_string_view("Aspect width and height must be non-zero integers"sv);
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