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Everywhere: Use to_number<T> instead of to_{int,uint,float,double}
In a bunch of cases, this actually ends up simplifying the code as to_number will handle something such as: ``` Optional<I> opt; if constexpr (IsSigned<I>) opt = view.to_int<I>(); else opt = view.to_uint<I>(); ``` For us. The main goal here however is to have a single generic number conversion API between all of the String classes.
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155 changed files with 397 additions and 412 deletions
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@ -120,10 +120,7 @@ public:
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[](FloatingPoint auto v) { return (T)v; },
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[](Detail::Boolean v) -> T { return v.value ? 1 : 0; },
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[](ByteString const& v) {
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if constexpr (IsUnsigned<T>)
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return v.to_uint<T>().value_or(0u);
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else
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return v.to_int<T>().value_or(0);
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return v.to_number<T>().value_or(0);
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},
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[](Enum auto const&) -> T { return 0; },
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[](OneOf<Gfx::IntPoint, Gfx::IntRect, Gfx::IntSize, Color, NonnullRefPtr<Gfx::Font const>, NonnullRefPtr<Gfx::Bitmap const>, GUI::Icon> auto const&) -> T { return 0; });
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