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Kernel/Graphics: Bring back the mmap interface for DisplayConnectors
The mmap interface was removed when we introduced the DisplayConnector class, as it was quite unsafe to use and didn't handle switching between graphical and text modes safely. By using the SharedFramebufferVMObject, we are able to elegantly coordinate the switch by remapping the attached mmap'ed-Memory::Region(s) with different mappings, therefore, keeping WindowServer to think that the mappings it has are still valid, while they are going to a different physical range until we are back to the graphical mode (after a switch from text mode). Most drivers take advantage of the fact that we know where is the actual framebuffer in physical memory space, the SharedFramebufferVMObject is created with that information. However, the VirtIO driver is different in that aspect, because it relies on DMA transactions to show graphics on the framebuffer, so the SharedFramebufferVMObject is created with that mindset to support the arbitrary framebuffer location in physical memory space.
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19 changed files with 309 additions and 341 deletions
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@ -48,6 +48,83 @@ ErrorOr<void> VirtIOGraphicsAdapter::initialize_adapter()
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return {};
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}
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ErrorOr<void> VirtIOGraphicsAdapter::mode_set_resolution(Badge<VirtIODisplayConnector>, VirtIODisplayConnector& connector, size_t width, size_t height)
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{
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SpinlockLocker locker(m_operation_lock);
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VERIFY(connector.scanout_id() < VIRTIO_GPU_MAX_SCANOUTS);
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auto rounded_buffer_size = TRY(calculate_framebuffer_size(width, height));
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TRY(attach_physical_range_to_framebuffer(connector, true, 0, rounded_buffer_size));
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TRY(attach_physical_range_to_framebuffer(connector, false, rounded_buffer_size, rounded_buffer_size));
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return {};
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}
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void VirtIOGraphicsAdapter::set_dirty_displayed_rect(Badge<VirtIODisplayConnector>, VirtIODisplayConnector& connector, Graphics::VirtIOGPU::Protocol::Rect const& dirty_rect, bool main_buffer)
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{
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VERIFY(m_operation_lock.is_locked());
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VERIFY(connector.scanout_id() < VIRTIO_GPU_MAX_SCANOUTS);
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Scanout::PhysicalBuffer& buffer = main_buffer ? m_scanouts[connector.scanout_id().value()].main_buffer : m_scanouts[connector.scanout_id().value()].back_buffer;
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if (buffer.dirty_rect.width == 0 || buffer.dirty_rect.height == 0) {
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buffer.dirty_rect = dirty_rect;
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} else {
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auto current_dirty_right = buffer.dirty_rect.x + buffer.dirty_rect.width;
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auto current_dirty_bottom = buffer.dirty_rect.y + buffer.dirty_rect.height;
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buffer.dirty_rect.x = min(buffer.dirty_rect.x, dirty_rect.x);
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buffer.dirty_rect.y = min(buffer.dirty_rect.y, dirty_rect.y);
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buffer.dirty_rect.width = max(current_dirty_right, dirty_rect.x + dirty_rect.width) - buffer.dirty_rect.x;
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buffer.dirty_rect.height = max(current_dirty_bottom, dirty_rect.y + dirty_rect.height) - buffer.dirty_rect.y;
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}
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}
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void VirtIOGraphicsAdapter::flush_displayed_image(Badge<VirtIODisplayConnector>, VirtIODisplayConnector& connector, Graphics::VirtIOGPU::Protocol::Rect const& dirty_rect, bool main_buffer)
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{
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VERIFY(m_operation_lock.is_locked());
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VERIFY(connector.scanout_id() < VIRTIO_GPU_MAX_SCANOUTS);
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Scanout::PhysicalBuffer& buffer = main_buffer ? m_scanouts[connector.scanout_id().value()].main_buffer : m_scanouts[connector.scanout_id().value()].back_buffer;
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flush_displayed_image(buffer.resource_id, dirty_rect);
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buffer.dirty_rect = {};
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}
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void VirtIOGraphicsAdapter::transfer_framebuffer_data_to_host(Badge<VirtIODisplayConnector>, VirtIODisplayConnector& connector, Graphics::VirtIOGPU::Protocol::Rect const& rect, bool main_buffer)
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{
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VERIFY(m_operation_lock.is_locked());
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VERIFY(connector.scanout_id() < VIRTIO_GPU_MAX_SCANOUTS);
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Scanout::PhysicalBuffer& buffer = main_buffer ? m_scanouts[connector.scanout_id().value()].main_buffer : m_scanouts[connector.scanout_id().value()].back_buffer;
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transfer_framebuffer_data_to_host(connector.scanout_id(), buffer.resource_id, rect);
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}
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ErrorOr<void> VirtIOGraphicsAdapter::attach_physical_range_to_framebuffer(VirtIODisplayConnector& connector, bool main_buffer, size_t framebuffer_offset, size_t framebuffer_size)
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{
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VERIFY(m_operation_lock.is_locked());
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Scanout::PhysicalBuffer& buffer = main_buffer ? m_scanouts[connector.scanout_id().value()].main_buffer : m_scanouts[connector.scanout_id().value()].back_buffer;
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buffer.framebuffer_offset = framebuffer_offset;
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// 1. Create BUFFER using VIRTIO_GPU_CMD_RESOURCE_CREATE_2D
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if (buffer.resource_id.value() != 0)
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delete_resource(buffer.resource_id);
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auto display_info = connector.display_information({});
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buffer.resource_id = create_2d_resource(display_info.rect);
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// 2. Attach backing storage using VIRTIO_GPU_CMD_RESOURCE_ATTACH_BACKING
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ensure_backing_storage(buffer.resource_id, connector.framebuffer_region(), buffer.framebuffer_offset, framebuffer_size);
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// 3. Use VIRTIO_GPU_CMD_SET_SCANOUT to link the framebuffer to a display scanout.
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set_scanout_resource(connector.scanout_id(), buffer.resource_id, display_info.rect);
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// 4. Render our test pattern
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connector.draw_ntsc_test_pattern({});
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// 5. Use VIRTIO_GPU_CMD_TRANSFER_TO_HOST_2D to update the host resource from guest memory.
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transfer_framebuffer_data_to_host(connector.scanout_id(), buffer.resource_id, display_info.rect);
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// 6. Use VIRTIO_GPU_CMD_RESOURCE_FLUSH to flush the updated resource to the display.
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flush_displayed_image(buffer.resource_id, display_info.rect);
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// Make sure we constrain the existing dirty rect (if any)
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if (buffer.dirty_rect.width != 0 || buffer.dirty_rect.height != 0) {
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auto dirty_right = buffer.dirty_rect.x + buffer.dirty_rect.width;
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auto dirty_bottom = buffer.dirty_rect.y + buffer.dirty_rect.height;
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buffer.dirty_rect.width = min(dirty_right, display_info.rect.x + display_info.rect.width) - buffer.dirty_rect.x;
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buffer.dirty_rect.height = min(dirty_bottom, display_info.rect.y + display_info.rect.height) - buffer.dirty_rect.y;
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}
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return {};
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}
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VirtIOGraphicsAdapter::VirtIOGraphicsAdapter(PCI::DeviceIdentifier const& device_identifier, NonnullOwnPtr<Memory::Region> scratch_space_region)
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: VirtIO::Device(device_identifier)
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, m_scratch_space(move(scratch_space_region))
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