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LibCore: Make Core::Object properties more dynamic

Instead of everyone overriding save_to() and set_property() and doing
a pretty asymmetric job of implementing the various properties, let's
add a bit of structure here.

Object properties are now represented by a Core::Property. Properties
are registered with a getter and setter (optional) in constructors.
I've added some convenience macros for creating and registering
properties, but this does still feel a bit bulky. We'll have to
iterate on this and see where it goes.
This commit is contained in:
Andreas Kling 2020-09-15 21:33:37 +02:00
parent 1e96e46a81
commit e2f32b8f9d
23 changed files with 373 additions and 250 deletions

View file

@ -31,13 +31,18 @@
namespace Gfx {
#define GFX_ENUMERATE_TEXT_ALIGNMENTS(M) \
M(TopLeft) \
M(CenterLeft) \
M(Center) \
M(CenterRight) \
M(TopRight) \
M(BottomRight)
enum class TextAlignment {
TopLeft,
CenterLeft,
Center,
CenterRight,
TopRight,
BottomRight,
#define __ENUMERATE(x) x,
GFX_ENUMERATE_TEXT_ALIGNMENTS(__ENUMERATE)
#undef __ENUMERATE
};
inline bool is_right_text_alignment(TextAlignment alignment)
@ -54,18 +59,21 @@ inline bool is_right_text_alignment(TextAlignment alignment)
inline Optional<TextAlignment> text_alignment_from_string(const StringView& string)
{
if (string == "TopLeft")
return TextAlignment::TopLeft;
if (string == "CenterLeft")
return TextAlignment::CenterLeft;
if (string == "Center")
return TextAlignment::Center;
if (string == "CenterRight")
return TextAlignment::CenterRight;
if (string == "TopRight")
return TextAlignment::TopRight;
if (string == "BottomRight")
return TextAlignment::BottomRight;
#define __ENUMERATE(x) \
if (string == #x) \
return TextAlignment::x;
GFX_ENUMERATE_TEXT_ALIGNMENTS(__ENUMERATE)
#undef __ENUMERATE
return {};
}
inline const char* to_string(TextAlignment text_alignment)
{
#define __ENUMERATE(x) \
if (text_alignment == TextAlignment::x) \
return #x;
GFX_ENUMERATE_TEXT_ALIGNMENTS(__ENUMERATE)
#undef __ENUMERATE
return {};
}