mirror of
https://github.com/RGBCube/serenity
synced 2025-07-27 08:47:44 +00:00
Solitaire: Add setting for number of cards to be drawn
Klondike Solitaire has a couple more modes, but this adds modes for 1- and 3-card draws.
This commit is contained in:
parent
3a45bf5254
commit
e310b9cd0d
3 changed files with 58 additions and 6 deletions
|
@ -12,6 +12,11 @@
|
|||
|
||||
namespace Solitaire {
|
||||
|
||||
enum class Mode {
|
||||
SingleCardDraw,
|
||||
ThreeCardDraw,
|
||||
};
|
||||
|
||||
class Game final : public GUI::Frame {
|
||||
C_OBJECT(Game)
|
||||
public:
|
||||
|
@ -19,7 +24,9 @@ public:
|
|||
static constexpr int height = 480;
|
||||
|
||||
virtual ~Game() override;
|
||||
void setup();
|
||||
|
||||
Mode mode() const { return m_mode; }
|
||||
void setup(Mode);
|
||||
|
||||
Function<void(uint32_t)> on_score_update;
|
||||
Function<void()> on_game_start;
|
||||
|
@ -121,6 +128,8 @@ private:
|
|||
virtual void keydown_event(GUI::KeyEvent&) override;
|
||||
virtual void timer_event(Core::TimerEvent&) override;
|
||||
|
||||
Mode m_mode { Mode::SingleCardDraw };
|
||||
|
||||
NonnullRefPtrVector<Card> m_focused_cards;
|
||||
NonnullRefPtrVector<Card> m_new_deck;
|
||||
CardStack m_stacks[StackLocation::__Count];
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue