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https://github.com/RGBCube/serenity
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Solitaire: Add setting for number of cards to be drawn
Klondike Solitaire has a couple more modes, but this adds modes for 1- and 3-card draws.
This commit is contained in:
parent
3a45bf5254
commit
e310b9cd0d
3 changed files with 58 additions and 6 deletions
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@ -93,9 +93,10 @@ void Game::stop_game_over_animation()
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stop_timer();
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stop_timer();
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}
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}
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void Game::setup()
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void Game::setup(Mode mode)
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{
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{
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stop_game_over_animation();
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stop_game_over_animation();
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m_mode = mode;
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if (on_game_end)
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if (on_game_end)
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on_game_end();
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on_game_end();
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@ -178,8 +179,30 @@ void Game::mousedown_event(GUI::MouseEvent& event)
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update_score(-100);
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update_score(-100);
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update(stock.bounding_box());
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update(stock.bounding_box());
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} else {
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} else {
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auto play_bounding_box = play.bounding_box();
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play.move_to_stack(waste);
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play.move_to_stack(waste);
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move_card(stock, play);
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size_t cards_to_draw = 0;
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switch (m_mode) {
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case Mode::SingleCardDraw:
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cards_to_draw = 1;
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break;
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case Mode::ThreeCardDraw:
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cards_to_draw = 3;
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break;
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}
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update(stock.bounding_box());
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for (size_t i = 0; (i < cards_to_draw) && !stock.is_empty(); ++i) {
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auto card = stock.pop();
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play.push(move(card));
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}
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if (play.bounding_box().size().width() > play_bounding_box.size().width())
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update(play.bounding_box());
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else
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update(play_bounding_box);
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}
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}
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} else if (!to_check.is_empty()) {
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} else if (!to_check.is_empty()) {
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auto& top_card = to_check.peek();
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auto& top_card = to_check.peek();
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@ -290,7 +313,7 @@ void Game::doubleclick_event(GUI::MouseEvent& event)
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if (m_game_over_animation) {
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if (m_game_over_animation) {
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start_game_over_animation();
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start_game_over_animation();
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setup();
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setup(mode());
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return;
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return;
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}
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}
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@ -12,6 +12,11 @@
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namespace Solitaire {
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namespace Solitaire {
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enum class Mode {
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SingleCardDraw,
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ThreeCardDraw,
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};
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class Game final : public GUI::Frame {
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class Game final : public GUI::Frame {
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C_OBJECT(Game)
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C_OBJECT(Game)
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public:
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public:
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@ -19,7 +24,9 @@ public:
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static constexpr int height = 480;
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static constexpr int height = 480;
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virtual ~Game() override;
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virtual ~Game() override;
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void setup();
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Mode mode() const { return m_mode; }
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void setup(Mode);
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Function<void(uint32_t)> on_score_update;
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Function<void(uint32_t)> on_score_update;
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Function<void()> on_game_start;
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Function<void()> on_game_start;
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@ -121,6 +128,8 @@ private:
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virtual void keydown_event(GUI::KeyEvent&) override;
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virtual void keydown_event(GUI::KeyEvent&) override;
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virtual void timer_event(Core::TimerEvent&) override;
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virtual void timer_event(Core::TimerEvent&) override;
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Mode m_mode { Mode::SingleCardDraw };
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NonnullRefPtrVector<Card> m_focused_cards;
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NonnullRefPtrVector<Card> m_focused_cards;
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NonnullRefPtrVector<Card> m_new_deck;
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NonnullRefPtrVector<Card> m_new_deck;
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CardStack m_stacks[StackLocation::__Count];
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CardStack m_stacks[StackLocation::__Count];
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@ -8,6 +8,7 @@
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#include <Games/Solitaire/SolitaireGML.h>
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#include <Games/Solitaire/SolitaireGML.h>
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#include <LibCore/Timer.h>
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#include <LibCore/Timer.h>
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#include <LibGUI/Action.h>
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#include <LibGUI/Action.h>
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#include <LibGUI/ActionGroup.h>
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#include <LibGUI/Application.h>
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#include <LibGUI/Application.h>
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#include <LibGUI/Icon.h>
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#include <LibGUI/Icon.h>
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#include <LibGUI/Menu.h>
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#include <LibGUI/Menu.h>
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@ -86,13 +87,32 @@ int main(int argc, char** argv)
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timer->stop();
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timer->stop();
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};
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};
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GUI::ActionGroup draw_settng_actions;
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draw_settng_actions.set_exclusive(true);
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auto single_card_draw_action = GUI::Action::create_checkable("&Single Card Draw", [&](auto&) {
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game.setup(Solitaire::Mode::SingleCardDraw);
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});
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single_card_draw_action->set_checked(true);
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single_card_draw_action->set_status_tip("Draw one card at a time");
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draw_settng_actions.add_action(single_card_draw_action);
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auto three_card_draw_action = GUI::Action::create_checkable("&Three Card Draw", [&](auto&) {
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game.setup(Solitaire::Mode::ThreeCardDraw);
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});
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three_card_draw_action->set_status_tip("Draw three cards at a time");
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draw_settng_actions.add_action(three_card_draw_action);
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auto menubar = GUI::Menubar::construct();
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auto menubar = GUI::Menubar::construct();
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auto& game_menu = menubar->add_menu("&Game");
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auto& game_menu = menubar->add_menu("&Game");
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game_menu.add_action(GUI::Action::create("&New Game", { Mod_None, Key_F2 }, [&](auto&) {
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game_menu.add_action(GUI::Action::create("&New Game", { Mod_None, Key_F2 }, [&](auto&) {
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game.setup();
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game.setup(game.mode());
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}));
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}));
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game_menu.add_separator();
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game_menu.add_separator();
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game_menu.add_action(single_card_draw_action);
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game_menu.add_action(three_card_draw_action);
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game_menu.add_separator();
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game_menu.add_action(GUI::CommonActions::make_quit_action([&](auto&) { app->quit(); }));
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game_menu.add_action(GUI::CommonActions::make_quit_action([&](auto&) { app->quit(); }));
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auto& help_menu = menubar->add_menu("&Help");
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auto& help_menu = menubar->add_menu("&Help");
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@ -103,7 +123,7 @@ int main(int argc, char** argv)
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window->set_menubar(move(menubar));
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window->set_menubar(move(menubar));
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window->set_icon(app_icon.bitmap_for_size(16));
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window->set_icon(app_icon.bitmap_for_size(16));
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window->show();
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window->show();
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game.setup();
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game.setup(game.mode());
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return app->exec();
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return app->exec();
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}
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}
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