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WindowServer: Disambiguate "dragging" a bit, use "moving" more instead
Windows that are being moved around by the user are now called "moving" windows instead of "dragging" windows, to avoid confusion with the drag and drop stuff.
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parent
39c2d04a9b
commit
e339c2bce8
5 changed files with 60 additions and 60 deletions
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@ -173,10 +173,10 @@ void WSWindowFrame::paint(Painter& painter)
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border_color = wm.m_highlight_window_border_color;
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border_color2 = wm.m_highlight_window_border_color2;
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title_color = wm.m_highlight_window_title_color;
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} else if (&window == wm.m_drag_window) {
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border_color = wm.m_dragging_window_border_color;
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border_color2 = wm.m_dragging_window_border_color2;
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title_color = wm.m_dragging_window_title_color;
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} else if (&window == wm.m_move_window) {
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border_color = wm.m_moving_window_border_color;
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border_color2 = wm.m_moving_window_border_color2;
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title_color = wm.m_moving_window_title_color;
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} else if (&window == wm.m_active_window) {
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border_color = wm.m_active_window_border_color;
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border_color2 = wm.m_active_window_border_color2;
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@ -301,7 +301,7 @@ void WSWindowFrame::on_mouse_event(const WSMouseEvent& event)
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return button.on_mouse_event(event.translated(-button.relative_rect().location()));
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}
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if (event.type() == WSEvent::MouseDown && event.button() == MouseButton::Left)
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wm.start_window_drag(m_window, event.translated(rect().location()));
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wm.start_window_move(m_window, event.translated(rect().location()));
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return;
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}
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