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Kernel: Fix signal delivery

When delivering urgent signals to the current thread
we need to check if we should be unblocked, and if not
we need to yield to another process.

We also need to make sure that we suppress context switches
during Process::exec() so that we don't clobber the registers
that it sets up (eip mainly) by a context switch. To be able
to do that we add the concept of a critical section, which are
similar to Process::m_in_irq but different in that they can be
requested at any time. Calls to Scheduler::yield and
Scheduler::donate_to will return instantly without triggering
a context switch, but the processor will then asynchronously
trigger a context switch once the critical section is left.
This commit is contained in:
Tom 2020-07-03 05:19:50 -06:00 committed by Andreas Kling
parent a308b176ce
commit e373e5f007
12 changed files with 242 additions and 95 deletions

View file

@ -43,19 +43,23 @@ public:
SpinLock(const SpinLock&) = delete;
SpinLock(SpinLock&&) = delete;
ALWAYS_INLINE void lock()
ALWAYS_INLINE u32 lock()
{
u32 prev_flags;
Processor::current().enter_critical(prev_flags);
BaseType expected;
do {
expected = 0;
} while (!m_lock.compare_exchange_strong(expected, 1, AK::memory_order_acq_rel));
return prev_flags;
}
ALWAYS_INLINE void unlock()
ALWAYS_INLINE void unlock(u32 prev_flags)
{
ASSERT(is_locked());
m_lock.store(0, AK::memory_order_release);
Processor::current().leave_critical(prev_flags);
}
ALWAYS_INLINE bool is_locked() const
@ -79,9 +83,12 @@ public:
RecursiveSpinLock(const RecursiveSpinLock&) = delete;
RecursiveSpinLock(RecursiveSpinLock&&) = delete;
ALWAYS_INLINE void lock()
ALWAYS_INLINE u32 lock()
{
FlatPtr cpu = FlatPtr(&Processor::current());
auto& proc = Processor::current();
FlatPtr cpu = FlatPtr(&proc);
u32 prev_flags;
proc.enter_critical(prev_flags);
FlatPtr expected = 0;
while (!m_lock.compare_exchange_strong(expected, cpu, AK::memory_order_acq_rel)) {
if (expected == cpu)
@ -89,14 +96,16 @@ public:
expected = 0;
}
m_recursions++;
return prev_flags;
}
ALWAYS_INLINE void unlock()
ALWAYS_INLINE void unlock(u32 prev_flags)
{
ASSERT(m_recursions > 0);
ASSERT(m_lock.load(AK::memory_order_consume) == FlatPtr(&Processor::current()));
if (--m_recursions == 0)
m_lock.store(0, AK::memory_order_release);
Processor::current().leave_critical(prev_flags);
}
ALWAYS_INLINE bool is_locked() const
@ -114,8 +123,8 @@ template <typename BaseType = u32, typename LockType = SpinLock<BaseType>>
class ScopedSpinLock
{
LockType* m_lock;
u32 m_prev_flags{0};
bool m_have_lock{false};
bool m_flag{false};
public:
ScopedSpinLock() = delete;
@ -124,19 +133,18 @@ public:
m_lock(&lock)
{
ASSERT(m_lock);
m_flag = cli_and_save_interrupt_flag();
m_lock->lock();
m_prev_flags = m_lock->lock();
m_have_lock = true;
}
ScopedSpinLock(ScopedSpinLock&& from):
m_lock(from.m_lock),
m_have_lock(from.m_have_lock),
m_flag(from.m_flag)
m_prev_flags(from.m_prev_flags),
m_have_lock(from.m_have_lock)
{
from.m_lock = nullptr;
from.m_prev_flags = 0;
from.m_have_lock = false;
from.m_flag = false;
}
ScopedSpinLock(const ScopedSpinLock&) = delete;
@ -144,8 +152,7 @@ public:
~ScopedSpinLock()
{
if (m_lock && m_have_lock) {
m_lock->unlock();
restore_interrupt_flag(m_flag);
m_lock->unlock(m_prev_flags);
}
}
@ -153,8 +160,7 @@ public:
{
ASSERT(m_lock);
ASSERT(!m_have_lock);
m_flag = cli_and_save_interrupt_flag();
m_lock->lock();
m_prev_flags = m_lock->lock();
m_have_lock = true;
}
@ -162,10 +168,9 @@ public:
{
ASSERT(m_lock);
ASSERT(m_have_lock);
m_lock->unlock();
m_lock->unlock(m_prev_flags);
m_prev_flags = 0;
m_have_lock = false;
restore_interrupt_flag(m_flag);
m_flag = false;
}
ALWAYS_INLINE bool have_lock() const