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LibJS: Rename OrdinaryFunctionObject to ECMAScriptFunctionObject

The old name is the result of the perhaps somewhat confusingly named
abstract operation OrdinaryFunctionCreate(), which creates an "ordinary
object" (https://tc39.es/ecma262/#ordinary-object) in contrast to an
"exotic object" (https://tc39.es/ecma262/#exotic-object).

However, the term "Ordinary Function" is not used anywhere in the spec,
instead the created object is referred to as an "ECMAScript Function
Object" (https://tc39.es/ecma262/#sec-ecmascript-function-objects), so
let's call it that.

The "ordinary" vs. "exotic" distinction is important because there are
also "Built-in Function Objects", which can be either implemented as
ordinary ECMAScript function objects, or as exotic objects (our
NativeFunction).

More work needs to be done to move a lot of infrastructure to
ECMAScriptFunctionObject in order to make FunctionObject nothing more
than an interface for objects that implement [[Call]] and optionally
[[Construct]].
This commit is contained in:
Linus Groh 2021-09-24 22:40:38 +02:00
parent d787775806
commit e37cf73300
19 changed files with 55 additions and 57 deletions

View file

@ -7,8 +7,8 @@
#pragma once
#include <LibJS/Bytecode/Interpreter.h>
#include <LibJS/Runtime/ECMAScriptFunctionObject.h>
#include <LibJS/Runtime/Object.h>
#include <LibJS/Runtime/OrdinaryFunctionObject.h>
namespace JS {
@ -16,7 +16,7 @@ class GeneratorObject final : public Object {
JS_OBJECT(GeneratorObject, Object);
public:
static GeneratorObject* create(GlobalObject&, Value, OrdinaryFunctionObject*, Environment*, Bytecode::RegisterWindow);
static GeneratorObject* create(GlobalObject&, Value, ECMAScriptFunctionObject*, Environment*, Bytecode::RegisterWindow);
GeneratorObject(GlobalObject&, Object& prototype);
virtual void initialize(GlobalObject&) override;
virtual ~GeneratorObject() override;
@ -27,7 +27,7 @@ public:
private:
Environment* m_environment { nullptr };
OrdinaryFunctionObject* m_generating_function { nullptr };
ECMAScriptFunctionObject* m_generating_function { nullptr };
Value m_previous_value;
Bytecode::RegisterWindow m_frame;
bool m_done { false };