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LibJS: Pass Realm to define_native_{accessor,function}()
This is needed so that the allocated NativeFunction receives the correct realm, usually forwarded from the Object's initialize() function, rather than using the current realm.
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116 changed files with 893 additions and 890 deletions
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@ -31,10 +31,10 @@ void $262Object::initialize(Realm& realm)
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m_is_htmldda = vm().heap().allocate<IsHTMLDDA>(realm, realm);
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u8 attr = Attribute::Writable | Attribute::Configurable;
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define_native_function("clearKeptObjects", clear_kept_objects, 0, attr);
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define_native_function("createRealm", create_realm, 0, attr);
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define_native_function("detachArrayBuffer", detach_array_buffer, 1, attr);
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define_native_function("evalScript", eval_script, 1, attr);
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define_native_function(realm, "clearKeptObjects", clear_kept_objects, 0, attr);
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define_native_function(realm, "createRealm", create_realm, 0, attr);
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define_native_function(realm, "detachArrayBuffer", detach_array_buffer, 1, attr);
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define_native_function(realm, "evalScript", eval_script, 1, attr);
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define_direct_property("agent", m_agent, attr);
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define_direct_property("gc", realm.global_object().get_without_side_effects("gc"), attr);
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