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Games: Add missing separators to the application menus

This commit is contained in:
Tibor Nagy 2020-08-17 13:20:11 +02:00 committed by Andreas Kling
parent a27d782dd6
commit e3d1ea34ff
3 changed files with 5 additions and 2 deletions

View file

@ -78,6 +78,7 @@ int main(int argc, char** argv)
app_menu.add_action(GUI::CommonActions::make_undo_action([&](auto&) { app_menu.add_action(GUI::CommonActions::make_undo_action([&](auto&) {
game.undo(); game.undo();
})); }));
app_menu.add_separator();
app_menu.add_action(GUI::CommonActions::make_quit_action([](auto&) { app_menu.add_action(GUI::CommonActions::make_quit_action([](auto&) {
GUI::Application::the()->quit(); GUI::Application::the()->quit();
})); }));

View file

@ -61,6 +61,7 @@ int main(int argc, char** argv)
app_menu.add_action(GUI::Action::create("New game", { Mod_None, Key_F2 }, [&](auto&) { app_menu.add_action(GUI::Action::create("New game", { Mod_None, Key_F2 }, [&](auto&) {
widget.reset(); widget.reset();
})); }));
app_menu.add_separator();
app_menu.add_action(GUI::CommonActions::make_quit_action([](auto&) { app_menu.add_action(GUI::CommonActions::make_quit_action([](auto&) {
GUI::Application::the()->quit(); GUI::Application::the()->quit();
})); }));
@ -104,12 +105,12 @@ int main(int argc, char** argv)
action->set_checked(true); action->set_checked(true);
board_theme_menu.add_action(*action); board_theme_menu.add_action(*action);
} }
auto& help_menu = menubar->add_menu("Help"); auto& help_menu = menubar->add_menu("Help");
help_menu.add_action(GUI::Action::create("About", [&](auto&) { help_menu.add_action(GUI::Action::create("About", [&](auto&) {
GUI::AboutDialog::show("Chess", Gfx::Bitmap::load_from_file("/res/icons/32x32/app-chess.png"), window); GUI::AboutDialog::show("Chess", Gfx::Bitmap::load_from_file("/res/icons/32x32/app-chess.png"), window);
})); }));
app->set_menubar(move(menubar)); app->set_menubar(move(menubar));
window->show(); window->show();

View file

@ -64,6 +64,7 @@ int main(int argc, char** argv)
app_menu.add_action(GUI::Action::create("New game", { Mod_None, Key_F2 }, [&](auto&) { app_menu.add_action(GUI::Action::create("New game", { Mod_None, Key_F2 }, [&](auto&) {
game.reset(); game.reset();
})); }));
app_menu.add_separator();
app_menu.add_action(GUI::CommonActions::make_quit_action([](auto&) { app_menu.add_action(GUI::CommonActions::make_quit_action([](auto&) {
GUI::Application::the()->quit(); GUI::Application::the()->quit();
})); }));