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https://github.com/RGBCube/serenity
synced 2025-05-17 22:15:07 +00:00
LibHTML+Browser: Add a simple DOM inspector popup window
LibHTML now provides a DOMTreeModel which can be used to view a given Document's DOM tree. :^)
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5 changed files with 188 additions and 0 deletions
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@ -9,9 +9,11 @@
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#include <LibGUI/GStatusBar.h>
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#include <LibGUI/GStatusBar.h>
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#include <LibGUI/GTextBox.h>
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#include <LibGUI/GTextBox.h>
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#include <LibGUI/GToolBar.h>
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#include <LibGUI/GToolBar.h>
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#include <LibGUI/GTreeView.h>
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#include <LibGUI/GWindow.h>
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#include <LibGUI/GWindow.h>
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#include <LibHTML/CSS/StyleResolver.h>
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#include <LibHTML/CSS/StyleResolver.h>
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#include <LibHTML/DOM/Element.h>
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#include <LibHTML/DOM/Element.h>
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#include <LibHTML/DOMTreeModel.h>
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#include <LibHTML/Dump.h>
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#include <LibHTML/Dump.h>
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#include <LibHTML/HtmlView.h>
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#include <LibHTML/HtmlView.h>
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#include <LibHTML/Layout/LayoutBlock.h>
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#include <LibHTML/Layout/LayoutBlock.h>
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@ -129,6 +131,27 @@ int main(int argc, char** argv)
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}));
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}));
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menubar->add_menu(move(app_menu));
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menubar->add_menu(move(app_menu));
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RefPtr<GWindow> dom_inspector_window;
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RefPtr<GTreeView> dom_tree_view;
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auto inspect_menu = make<GMenu>("Inspect");
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inspect_menu->add_action(GAction::create("Inspect DOM tree", [&](auto&) {
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if (!dom_inspector_window) {
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dom_inspector_window = GWindow::construct();
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dom_inspector_window->set_rect(100, 100, 300, 500);
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dom_inspector_window->set_title("DOM inspector");
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dom_tree_view = GTreeView::construct(nullptr);
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dom_inspector_window->set_main_widget(dom_tree_view);
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}
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if (html_widget->document())
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dom_tree_view->set_model(DOMTreeModel::create(*html_widget->document()));
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else
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dom_tree_view->set_model(nullptr);
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dom_inspector_window->show();
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dom_inspector_window->move_to_front();
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}));
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menubar->add_menu(move(inspect_menu));
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auto debug_menu = make<GMenu>("Debug");
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auto debug_menu = make<GMenu>("Debug");
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debug_menu->add_action(GAction::create("Dump DOM tree", [&](auto&) {
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debug_menu->add_action(GAction::create("Dump DOM tree", [&](auto&) {
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dump_tree(*html_widget->document());
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dump_tree(*html_widget->document());
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110
Libraries/LibHTML/DOMTreeModel.cpp
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110
Libraries/LibHTML/DOMTreeModel.cpp
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@ -0,0 +1,110 @@
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#include "DOMTreeModel.h"
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#include <AK/StringBuilder.h>
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#include <LibHTML/DOM/Document.h>
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#include <LibHTML/DOM/Text.h>
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#include <ctype.h>
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#include <stdio.h>
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DOMTreeModel::DOMTreeModel(Document& document)
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: m_document(document)
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{
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m_element_icon.set_bitmap_for_size(16, GraphicsBitmap::load_from_file("/res/icons/16x16/inspector-object.png"));
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m_text_icon.set_bitmap_for_size(16, GraphicsBitmap::load_from_file("/res/icons/16x16/filetype-unknown.png"));
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}
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DOMTreeModel::~DOMTreeModel()
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{
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}
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GModelIndex DOMTreeModel::index(int row, int column, const GModelIndex& parent) const
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{
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if (!parent.is_valid()) {
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return create_index(row, column, &m_document);
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}
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auto& parent_node = *static_cast<Node*>(parent.internal_data());
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return create_index(row, column, parent_node.child_at_index(row));
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}
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GModelIndex DOMTreeModel::parent_index(const GModelIndex& index) const
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{
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if (!index.is_valid())
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return {};
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auto& node = *static_cast<Node*>(index.internal_data());
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if (!node.parent())
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return {};
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// No grandparent? Parent is the document!
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if (!node.parent()->parent()) {
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return create_index(0, 0, &m_document);
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}
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// Walk the grandparent's children to find the index of node's parent in its parent.
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// (This is needed to produce the row number of the GModelIndex corresponding to node's parent.)
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int grandparent_child_index = 0;
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for (auto* grandparent_child = node.parent()->parent()->first_child(); grandparent_child; grandparent_child = grandparent_child->next_sibling()) {
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if (grandparent_child == node.parent())
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return create_index(grandparent_child_index, 0, node.parent());
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++grandparent_child_index;
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}
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ASSERT_NOT_REACHED();
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return {};
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}
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int DOMTreeModel::row_count(const GModelIndex& index) const
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{
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if (!index.is_valid())
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return 1;
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auto& node = *static_cast<Node*>(index.internal_data());
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return node.child_count();
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}
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int DOMTreeModel::column_count(const GModelIndex&) const
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{
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return 1;
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}
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static String with_whitespace_collapsed(const StringView& string)
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{
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StringBuilder builder;
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for (int i = 0; i < string.length(); ++i) {
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if (isspace(string[i])) {
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builder.append(' ');
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while (i < string.length()) {
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if (isspace(string[i])) {
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++i;
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continue;
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}
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builder.append(string[i]);
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break;
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}
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continue;
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}
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builder.append(string[i]);
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}
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return builder.to_string();
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}
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GVariant DOMTreeModel::data(const GModelIndex& index, Role role) const
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{
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auto* node = static_cast<Node*>(index.internal_data());
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if (role == Role::Icon) {
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if (node->is_element())
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return m_element_icon;
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// FIXME: More node type icons?
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return m_text_icon;
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}
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if (role == Role::Display) {
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if (node->is_text()) {
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return String::format("%s", with_whitespace_collapsed(to<Text>(*node).data()).characters());
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}
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return String::format("<%s>", node->tag_name().characters());
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}
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return {};
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}
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void DOMTreeModel::update()
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{
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did_update();
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}
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30
Libraries/LibHTML/DOMTreeModel.h
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30
Libraries/LibHTML/DOMTreeModel.h
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#pragma once
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#include <LibGUI/GModel.h>
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class Document;
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class DOMTreeModel final : public GModel {
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public:
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static NonnullRefPtr<DOMTreeModel> create(Document& document)
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{
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return adopt(*new DOMTreeModel(document));
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}
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virtual ~DOMTreeModel() override;
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virtual int row_count(const GModelIndex& = GModelIndex()) const override;
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virtual int column_count(const GModelIndex& = GModelIndex()) const override;
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virtual GVariant data(const GModelIndex&, Role = Role::Display) const override;
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virtual GModelIndex index(int row, int column, const GModelIndex& parent = GModelIndex()) const override;
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virtual GModelIndex parent_index(const GModelIndex&) const override;
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virtual void update() override;
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private:
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explicit DOMTreeModel(Document&);
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Document& m_document;
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GIcon m_element_icon;
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GIcon m_text_icon;
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};
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@ -51,6 +51,7 @@ LIBHTML_OBJS = \
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Layout/LineBox.o \
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Layout/LineBox.o \
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Layout/LineBoxFragment.o \
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Layout/LineBoxFragment.o \
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Layout/LayoutTreeBuilder.o \
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Layout/LayoutTreeBuilder.o \
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DOMTreeModel.o \
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FontCache.o \
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FontCache.o \
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ResourceLoader.o \
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ResourceLoader.o \
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HtmlView.o \
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HtmlView.o \
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@ -45,6 +45,30 @@ public:
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const T* first_child() const { return m_first_child; }
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const T* first_child() const { return m_first_child; }
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const T* last_child() const { return m_last_child; }
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const T* last_child() const { return m_last_child; }
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int child_count() const
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{
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int count = 0;
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for (auto* child = first_child(); child; child = child->next_sibling())
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++count;
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return count;
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}
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T* child_at_index(int index)
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{
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int count = 0;
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for (auto* child = first_child(); child; child = child->next_sibling()) {
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if (count == index)
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return child;
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++count;
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}
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return nullptr;
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}
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const T* child_at_index(int index) const
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{
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return const_cast<TreeNode*>(this)->child_at_index(index);
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}
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bool is_ancestor_of(const TreeNode&) const;
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bool is_ancestor_of(const TreeNode&) const;
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void prepend_child(NonnullRefPtr<T> node, bool call_inserted_into = true);
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void prepend_child(NonnullRefPtr<T> node, bool call_inserted_into = true);
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