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https://github.com/RGBCube/serenity
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HackStudio: Move bulk of GUI logic into HackStudioWidget
Previously, the GUI logic of HackStudio was all stuffed into main(), and it started getting a bit out of hand :)
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11 changed files with 1165 additions and 775 deletions
161
DevTools/HackStudio/HackStudioWidget.h
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161
DevTools/HackStudio/HackStudioWidget.h
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/*
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* Copyright (c) 2018-2020, Andreas Kling <kling@serenityos.org>
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* Copyright (c) 2020, Itamar S. <itamar8910@gmail.com>
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* Copyright (c) 2020, the SerenityOS developers
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this
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* list of conditions and the following disclaimer.
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*
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* 2. Redistributions in binary form must reproduce the above copyright notice,
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* this list of conditions and the following disclaimer in the documentation
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* and/or other materials provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
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* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
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* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
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* CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
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* OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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#pragma once
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#include "Debugger/DebugInfoWidget.h"
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#include "Debugger/DisassemblyWidget.h"
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#include "EditorWrapper.h"
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#include "FindInFilesWidget.h"
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#include "FormEditorWidget.h"
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#include "Git/DiffViewer.h"
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#include "Git/GitWidget.h"
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#include "Locator.h"
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#include "Project.h"
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#include "TerminalWrapper.h"
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#include <LibGUI/Splitter.h>
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#include <LibGUI/Widget.h>
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#include <LibThread/Thread.h>
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namespace HackStudio {
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class HackStudioWidget : public GUI::Widget {
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C_OBJECT(HackStudioWidget)
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public:
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void open_file(const String& filename);
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Vector<String> selected_file_names() const;
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void update_actions();
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Project& project();
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GUI::TextEditor& current_editor();
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EditorWrapper& current_editor_wrapper();
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void set_current_editor_wrapper(RefPtr<EditorWrapper>);
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String currently_open_file() const { return m_currently_open_file; }
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void initialize_menubar(GUI::MenuBar&);
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private:
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static String get_full_path_of_serenity_source(const String& file);
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HackStudioWidget(const String& path_to_project);
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void open_project(String filename);
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enum class EditMode {
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Text,
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Form,
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Diff,
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};
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void set_edit_mode(EditMode);
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NonnullRefPtr<GUI::Menu> create_project_tree_view_context_menu();
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NonnullRefPtr<GUI::Action> create_new_action();
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NonnullRefPtr<GUI::Action> create_open_selected_action();
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NonnullRefPtr<GUI::Action> create_add_existing_file_action();
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NonnullRefPtr<GUI::Action> create_delete_action();
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NonnullRefPtr<GUI::Action> create_switch_to_next_editor_action();
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NonnullRefPtr<GUI::Action> create_switch_to_previous_editor_action();
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NonnullRefPtr<GUI::Action> create_remove_current_editor_action();
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NonnullRefPtr<GUI::Action> create_open_action();
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NonnullRefPtr<GUI::Action> create_save_action();
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NonnullRefPtr<GUI::Action> create_add_editor_action();
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NonnullRefPtr<GUI::Action> create_add_terminal_action();
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NonnullRefPtr<GUI::Action> create_remove_current_terminal_action();
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NonnullRefPtr<GUI::Action> create_debug_action();
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NonnullRefPtr<GUI::Action> create_build_action();
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NonnullRefPtr<GUI::Action> create_run_action();
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NonnullRefPtr<GUI::Action> create_stop_action();
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void add_new_editor(GUI::Widget& parent);
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NonnullRefPtr<EditorWrapper> get_editor_of_file(const String& file_name);
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String get_project_executable_path() const;
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void on_action_tab_change();
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void reveal_action_tab(GUI::Widget&);
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void initialize_debugger();
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void create_project_tree_view(GUI::Widget& parent);
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void create_form_editor(GUI::Widget& parent);
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void create_toolbar(GUI::Widget& parent);
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void create_action_tab(GUI::Widget& parent);
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void create_app_menubar(GUI::MenuBar&);
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void create_project_menubar(GUI::MenuBar&);
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void create_edit_menubar(GUI::MenuBar&);
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void create_build_menubar(GUI::MenuBar&);
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void create_view_menubar(GUI::MenuBar&);
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void create_help_menubar(GUI::MenuBar&);
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void run(TerminalWrapper& wrapper);
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void build(TerminalWrapper& wrapper);
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void hide_action_tabs();
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NonnullRefPtrVector<EditorWrapper> m_all_editor_wrappers;
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RefPtr<EditorWrapper> m_current_editor_wrapper;
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String m_currently_open_file;
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OwnPtr<Project> m_project;
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RefPtr<GUI::TreeView> m_project_tree_view;
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RefPtr<GUI::VerticalSplitter> m_right_hand_splitter;
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RefPtr<GUI::StackWidget> m_right_hand_stack;
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RefPtr<GUI::Splitter> m_editors_splitter;
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RefPtr<GUI::Widget> m_form_inner_container;
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RefPtr<FormEditorWidget> m_form_editor_widget;
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RefPtr<GUI::TreeView> m_form_widget_tree_view;
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RefPtr<DiffViewer> m_diff_viewer;
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RefPtr<GitWidget> m_git_widget;
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RefPtr<GUI::Menu> m_project_tree_view_context_menu;
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RefPtr<GUI::TabWidget> m_action_tab_widget;
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RefPtr<TerminalWrapper> m_terminal_wrapper;
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RefPtr<Locator> m_locator;
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RefPtr<FindInFilesWidget> m_find_in_files_widget;
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RefPtr<DebugInfoWidget> m_debug_info_widget;
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RefPtr<DisassemblyWidget> m_disassembly_widget;
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RefPtr<LibThread::Thread> m_debugger_thread;
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RefPtr<EditorWrapper> m_current_editor_in_execution;
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RefPtr<GUI::Action> m_new_action;
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RefPtr<GUI::Action> m_open_selected_action;
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RefPtr<GUI::Action> m_add_existing_file_action;
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RefPtr<GUI::Action> m_delete_action;
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RefPtr<GUI::Action> m_switch_to_next_editor;
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RefPtr<GUI::Action> m_switch_to_previous_editor;
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RefPtr<GUI::Action> m_remove_current_editor_action;
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RefPtr<GUI::Action> m_open_action;
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RefPtr<GUI::Action> m_save_action;
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RefPtr<GUI::Action> m_add_editor_action;
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RefPtr<GUI::Action> m_add_terminal_action;
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RefPtr<GUI::Action> m_remove_current_terminal_action;
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RefPtr<GUI::Action> m_stop_action;
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RefPtr<GUI::Action> m_debug_action;
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RefPtr<GUI::Action> m_build_action;
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RefPtr<GUI::Action> m_run_action;
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};
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}
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