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https://github.com/RGBCube/serenity
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AK+Kernel: Add AK::AtomicRefCounted and use everywhere in the kernel
Instead of having two separate implementations of AK::RefCounted, one for userspace and one for kernelspace, there is now RefCounted and AtomicRefCounted.
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45 changed files with 81 additions and 94 deletions
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@ -6,13 +6,13 @@
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#pragma once
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#include <AK/RefCounted.h>
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#include <AK/AtomicRefCounted.h>
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#include <AK/Types.h>
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#include <Kernel/Graphics/GenericGraphicsAdapter.h>
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namespace Kernel::Graphics {
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class Console : public RefCounted<Console> {
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class Console : public AtomicRefCounted<Console> {
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public:
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// Stanadard VGA text mode colors
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enum Color : u8 {
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@ -6,7 +6,6 @@
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#pragma once
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#include <AK/RefCounted.h>
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#include <AK/Types.h>
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#include <Kernel/Graphics/Console/Console.h>
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#include <Kernel/PhysicalAddress.h>
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@ -6,7 +6,6 @@
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#pragma once
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#include <AK/RefCounted.h>
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#include <AK/Types.h>
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#include <Kernel/Graphics/Console/Console.h>
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#include <Kernel/Locking/Spinlock.h>
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@ -14,7 +14,7 @@
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namespace Kernel {
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class GenericGraphicsAdapter
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: public RefCounted<GenericGraphicsAdapter>
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: public AtomicRefCounted<GenericGraphicsAdapter>
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, public Weakable<GenericGraphicsAdapter> {
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public:
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virtual ~GenericGraphicsAdapter() = default;
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@ -100,7 +100,7 @@ public:
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private:
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VirtIOGPU3DDevice(VirtIOGraphicsAdapter const& graphics_adapter, NonnullOwnPtr<Memory::Region> transfer_buffer_region);
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class PerContextState : public RefCounted<PerContextState> {
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class PerContextState final : public AtomicRefCounted<PerContextState> {
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public:
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static ErrorOr<RefPtr<PerContextState>> try_create(Graphics::VirtIOGPU::ContextID context_id)
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{
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