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Kernel: connect() should fail with EISCONN for already-connected sockets.
Also make sure to reset the socket role if Socket::connect() fails.
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2 changed files with 6 additions and 1 deletions
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@ -88,6 +88,7 @@ public:
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void set_original_inode(Badge<VFS>, Retained<Inode>&& inode) { m_inode = move(inode); }
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SocketRole socket_role() const { return m_socket_role; }
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void set_socket_role(SocketRole);
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private:
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