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AudioPlayer: Further decouple the player from the GUI

This commit is contained in:
Cesar Torres 2021-03-24 00:12:50 +01:00 committed by Andreas Kling
parent f9e4bff487
commit e4d6a56a28
6 changed files with 136 additions and 76 deletions

View file

@ -28,11 +28,48 @@
#include "PlaybackManager.h"
#include "VisualizationBase.h"
#include <AK/RefPtr.h>
struct PlayerState {
bool is_paused;
bool is_stopped;
bool has_loaded_file;
bool is_looping;
double volume;
Audio::ClientConnection& connection;
PlaybackManager& manager;
StringView loaded_filename;
};
class Player {
public:
explicit Player() = default;
explicit Player(PlayerState& state)
: m_player_state(state) {};
virtual void open_file(StringView path) = 0;
virtual Audio::ClientConnection& client_connection() = 0;
virtual PlaybackManager& playback_manager() = 0;
virtual void play() = 0;
PlayerState& get_player_state() { return m_player_state; }
bool is_stopped() const { return m_player_state.is_stopped; }
bool is_paused() const { return m_player_state.is_paused; }
bool has_loaded_file() const { return m_player_state.has_loaded_file; }
double volume() const { return m_player_state.volume; }
bool looping() const { return m_player_state.is_looping; }
StringView& loaded_filename() { return m_player_state.loaded_filename; }
virtual void set_stopped(bool stopped) { m_player_state.is_stopped = stopped; }
virtual void set_paused(bool paused) { m_player_state.is_paused = paused; }
virtual void set_has_loaded_file(bool loaded) { m_player_state.has_loaded_file = loaded; }
virtual void set_volume(double volume) { m_player_state.volume = volume; }
virtual void set_looping(bool loop)
{
m_player_state.is_looping = loop;
manager().loop(loop);
}
virtual void set_loaded_filename(StringView& filename) { m_player_state.loaded_filename = filename; }
Audio::ClientConnection& client_connection() { return m_player_state.connection; }
PlaybackManager& manager() { return m_player_state.manager; }
protected:
PlayerState m_player_state;
};