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LibGL: Implement glGetError and underlying function
This implements `glGetError` and correctly sets the state machine's error macro (similar to LibC `errno`) when an invalid operation is performed. This is reset on completion of a successful operation.
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5 changed files with 58 additions and 4 deletions
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@ -22,6 +22,7 @@ public:
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virtual void gl_color(GLdouble r, GLdouble g, GLdouble b, GLdouble a) override;
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virtual void gl_end() override;
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virtual void gl_frustum(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble near_val, GLdouble far_val) override;
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virtual GLenum gl_get_error() override;
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virtual GLubyte* gl_get_string(GLenum name) override;
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virtual void gl_load_identity() override;
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virtual void gl_matrix_mode(GLenum mode) override;
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@ -49,6 +50,8 @@ private:
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Vector<GLVertex> vertex_list;
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Vector<GLTriangle> triangle_list;
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Vector<GLTriangle> processed_triangles;
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GLenum m_error = GL_NO_ERROR;
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};
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}
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