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https://github.com/RGBCube/serenity
synced 2025-07-27 05:37:34 +00:00
PixelPaint: Add more options to RectangleSelectTool
A "feather" value sets by how much the borders of the selection will be smoothed, and a "mode" value sets how the newly selected region will interact with an existing image selection (if any).
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22585e2845
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2 changed files with 121 additions and 1 deletions
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@ -7,7 +7,14 @@
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#include "RectangleSelectTool.h"
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#include "RectangleSelectTool.h"
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#include "ImageEditor.h"
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#include "ImageEditor.h"
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#include "Layer.h"
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#include "Layer.h"
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#include <LibGUI/BoxLayout.h>
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#include <LibGUI/Button.h>
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#include <LibGUI/ComboBox.h>
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#include <LibGUI/ItemListModel.h>
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#include <LibGUI/Label.h>
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#include <LibGUI/Model.h>
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#include <LibGUI/Painter.h>
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#include <LibGUI/Painter.h>
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#include <LibGUI/Slider.h>
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namespace PixelPaint {
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namespace PixelPaint {
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@ -60,7 +67,42 @@ void RectangleSelectTool::on_mouseup(Layer&, GUI::MouseEvent&, GUI::MouseEvent&
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m_editor->update();
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m_editor->update();
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auto rect_in_image = Gfx::IntRect::from_two_points(m_selection_start, m_selection_end);
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auto rect_in_image = Gfx::IntRect::from_two_points(m_selection_start, m_selection_end);
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m_editor->selection().merge(rect_in_image, Selection::MergeMode::Set);
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auto mask = Mask::full(rect_in_image);
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auto feathering = ((mask.bounding_rect().size().to_type<float>() * .5f) * m_edge_feathering).to_type<int>();
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// Multiply the alpha instead of setting it to ensure corners are feathered correctly
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auto multiply_alpha = [&mask](int x, int y, float alpha) {
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Gfx::IntPoint point { x, y };
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point += mask.bounding_rect().top_left();
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float old_alpha = mask.getf(point);
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mask.setf(point, old_alpha * alpha);
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};
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// Horizontal feathering
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for (int offset = 0; offset < feathering.width(); offset++) {
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// Add 1 to offset before dividing to ensure the first pixel won't always be transparent
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float alpha = (float)(offset + 1) / (float)feathering.width();
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for (int y = 0; y < mask.bounding_rect().height(); y++) {
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multiply_alpha(offset, y, alpha);
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multiply_alpha(mask.bounding_rect().width() - offset - 1, y, alpha);
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}
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}
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// Vertical feathering
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for (int offset = 0; offset < feathering.height(); offset++) {
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// Add 1 to offset before dividing to ensure the first pixel won't always be transparent
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float alpha = (float)(offset + 1) / (float)feathering.height();
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for (int x = 0; x < mask.bounding_rect().width(); x++) {
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multiply_alpha(x, offset, alpha);
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multiply_alpha(x, mask.bounding_rect().height() - offset - 1, alpha);
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}
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}
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m_editor->selection().merge(mask, m_merge_mode);
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}
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}
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void RectangleSelectTool::on_keydown(GUI::KeyEvent& key_event)
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void RectangleSelectTool::on_keydown(GUI::KeyEvent& key_event)
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@ -93,4 +135,73 @@ void RectangleSelectTool::on_second_paint(Layer const&, GUI::PaintEvent& event)
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m_editor->selection().draw_marching_ants(painter, rect_in_editor.to_type<int>());
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m_editor->selection().draw_marching_ants(painter, rect_in_editor.to_type<int>());
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}
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}
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GUI::Widget* RectangleSelectTool::get_properties_widget()
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{
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if (m_properties_widget) {
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return m_properties_widget.ptr();
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}
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m_properties_widget = GUI::Widget::construct();
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m_properties_widget->set_layout<GUI::VerticalBoxLayout>();
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auto& feather_container = m_properties_widget->add<GUI::Widget>();
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feather_container.set_fixed_height(20);
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feather_container.set_layout<GUI::HorizontalBoxLayout>();
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auto& feather_label = feather_container.add<GUI::Label>();
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feather_label.set_text("Feather:");
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feather_label.set_text_alignment(Gfx::TextAlignment::CenterLeft);
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feather_label.set_fixed_size(80, 20);
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int feather_slider_max = 10000;
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auto& feather_slider = feather_container.add<GUI::HorizontalSlider>();
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feather_slider.set_fixed_height(20);
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feather_slider.set_range(0, feather_slider_max);
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feather_slider.set_value((int)floorf(m_edge_feathering * (float)feather_slider_max));
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feather_slider.on_change = [this, feather_slider_max](int value) {
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m_edge_feathering = (float)value / (float)feather_slider_max;
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};
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auto& mode_container = m_properties_widget->add<GUI::Widget>();
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mode_container.set_fixed_height(20);
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mode_container.set_layout<GUI::HorizontalBoxLayout>();
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auto& mode_label = mode_container.add<GUI::Label>();
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mode_label.set_text("Mode:");
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mode_label.set_text_alignment(Gfx::TextAlignment::CenterLeft);
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mode_label.set_fixed_size(80, 20);
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for (int i = 0; i < (int)Selection::MergeMode::__Count; i++) {
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switch ((Selection::MergeMode)i) {
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case Selection::MergeMode::Set:
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m_merge_mode_names.append("Set");
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break;
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case Selection::MergeMode::Add:
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m_merge_mode_names.append("Add");
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break;
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case Selection::MergeMode::Subtract:
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m_merge_mode_names.append("Subtract");
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break;
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case Selection::MergeMode::Intersect:
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m_merge_mode_names.append("Intersect");
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break;
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default:
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VERIFY_NOT_REACHED();
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}
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}
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auto& mode_combo = mode_container.add<GUI::ComboBox>();
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mode_combo.set_only_allow_values_from_model(true);
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mode_combo.set_model(*GUI::ItemListModel<String>::create(m_merge_mode_names));
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mode_combo.set_selected_index((int)m_merge_mode);
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mode_combo.on_change = [this](auto&&, GUI::ModelIndex const& index) {
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VERIFY(index.row() >= 0);
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VERIFY(index.row() < (int)Selection::MergeMode::__Count);
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m_merge_mode = (Selection::MergeMode)index.row();
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};
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return m_properties_widget.ptr();
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}
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}
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}
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@ -6,8 +6,12 @@
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#pragma once
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#pragma once
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#include "Selection.h"
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#include "Tool.h"
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#include "Tool.h"
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#include <AK/Vector.h>
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#include <LibGUI/Widget.h>
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namespace PixelPaint {
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namespace PixelPaint {
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class RectangleSelectTool final : public Tool {
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class RectangleSelectTool final : public Tool {
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@ -21,6 +25,7 @@ public:
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virtual void on_keydown(GUI::KeyEvent&) override;
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virtual void on_keydown(GUI::KeyEvent&) override;
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virtual void on_keyup(GUI::KeyEvent&) override;
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virtual void on_keyup(GUI::KeyEvent&) override;
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virtual void on_second_paint(Layer const&, GUI::PaintEvent&) override;
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virtual void on_second_paint(Layer const&, GUI::PaintEvent&) override;
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virtual GUI::Widget* get_properties_widget() override;
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private:
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private:
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enum class MovingMode {
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enum class MovingMode {
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@ -29,6 +34,10 @@ private:
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None,
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None,
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};
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};
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RefPtr<GUI::Widget> m_properties_widget;
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Vector<String> m_merge_mode_names {};
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Selection::MergeMode m_merge_mode { Selection::MergeMode::Set };
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float m_edge_feathering { 0.0f };
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bool m_selecting { false };
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bool m_selecting { false };
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MovingMode m_moving_mode { MovingMode::None };
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MovingMode m_moving_mode { MovingMode::None };
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Gfx::IntPoint m_selection_start;
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Gfx::IntPoint m_selection_start;
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