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Hook up the PS2MouseDevice to the AbstractScreen+WindowManager.

Render the mouse cursor by xor'ing the pixels. I don't know anything about
hardware cursors yet and this way we don't need to recompose the window
hierarchy every time you move the mouse. :^)
This commit is contained in:
Andreas Kling 2019-01-11 03:52:09 +01:00
parent 31667b47a5
commit e5e295052f
10 changed files with 117 additions and 5 deletions

View file

@ -2,6 +2,7 @@
#include "EventLoop.h"
#include "Event.h"
#include "Widget.h"
#include "WindowManager.h"
#include <AK/Assertions.h>
static AbstractScreen* s_the;
@ -24,9 +25,40 @@ AbstractScreen::AbstractScreen(unsigned width, unsigned height)
{
ASSERT(!s_the);
s_the = this;
m_cursor_location = rect().center();
PS2MouseDevice::the().set_client(this);
}
AbstractScreen::~AbstractScreen()
{
}
void AbstractScreen::did_receive_mouse_data(int dx, int dy, bool left_button, bool right_button)
{
auto prev_location = m_cursor_location;
m_cursor_location.moveBy(dx, dy);
if (m_cursor_location.x() >= width())
m_cursor_location.setX(width() - 1);
if (m_cursor_location.y() >= height())
m_cursor_location.setY(height() - 1);
if (m_cursor_location != prev_location) {
auto event = make<MouseEvent>(Event::MouseMove, m_cursor_location.x(), m_cursor_location.y());
EventLoop::main().postEvent(&WindowManager::the(), move(event));
}
bool prev_left_button = m_left_mouse_button_pressed;
bool prev_right_button = m_right_mouse_button_pressed;
m_left_mouse_button_pressed = left_button;
m_right_mouse_button_pressed = right_button;
if (prev_left_button != left_button) {
auto event = make<MouseEvent>(left_button ? Event::MouseDown : Event::MouseUp, m_cursor_location.x(), m_cursor_location.y(), MouseButton::Left);
EventLoop::main().postEvent(&WindowManager::the(), move(event));
}
if (prev_right_button != right_button) {
auto event = make<MouseEvent>(right_button ? Event::MouseDown : Event::MouseUp, m_cursor_location.x(), m_cursor_location.y(), MouseButton::Right);
EventLoop::main().postEvent(&WindowManager::the(), move(event));
}
if (m_cursor_location != prev_location)
WindowManager::the().redraw_cursor();
}