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https://github.com/RGBCube/serenity
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Hook up the PS2MouseDevice to the AbstractScreen+WindowManager.
Render the mouse cursor by xor'ing the pixels. I don't know anything about hardware cursors yet and this way we don't need to recompose the window hierarchy every time you move the mouse. :^)
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10 changed files with 117 additions and 5 deletions
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@ -3,8 +3,9 @@
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#include "Object.h"
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#include "Rect.h"
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#include "Size.h"
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#include "PS2MouseDevice.h"
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class AbstractScreen : public Object {
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class AbstractScreen : public Object, public MouseClient {
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public:
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virtual ~AbstractScreen();
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@ -18,11 +19,22 @@ public:
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static void initialize();
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Point cursor_location() const { return m_cursor_location; }
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bool left_mouse_button_pressed() const { return m_left_mouse_button_pressed; }
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bool right_mouse_button_pressed() const { return m_right_mouse_button_pressed; }
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protected:
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AbstractScreen(unsigned width, unsigned height);
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private:
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// ^MouseClient
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virtual void did_receive_mouse_data(int dx, int dy, bool left_button, bool right_button) final;
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int m_width { 0 };
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int m_height { 0 };
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Point m_cursor_location;
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bool m_left_mouse_button_pressed { false };
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bool m_right_mouse_button_pressed { false };
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};
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