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Hook up the PS2MouseDevice to the AbstractScreen+WindowManager.
Render the mouse cursor by xor'ing the pixels. I don't know anything about hardware cursors yet and this way we don't need to recompose the window hierarchy every time you move the mouse. :^)
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10 changed files with 117 additions and 5 deletions
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@ -53,7 +53,7 @@ int EventLoop::exec()
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void EventLoop::postEvent(Object* receiver, OwnPtr<Event>&& event)
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{
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printf("EventLoop::postEvent: {%u} << receiver=%p, event=%p\n", m_queuedEvents.size(), receiver, event.ptr());
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//printf("EventLoop::postEvent: {%u} << receiver=%p, event=%p\n", m_queuedEvents.size(), receiver, event.ptr());
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m_queuedEvents.append({ receiver, move(event) });
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}
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