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Hook up the PS2MouseDevice to the AbstractScreen+WindowManager.

Render the mouse cursor by xor'ing the pixels. I don't know anything about
hardware cursors yet and this way we don't need to recompose the window
hierarchy every time you move the mouse. :^)
This commit is contained in:
Andreas Kling 2019-01-11 03:52:09 +01:00
parent 31667b47a5
commit e5e295052f
10 changed files with 117 additions and 5 deletions

View file

@ -53,7 +53,7 @@ int EventLoop::exec()
void EventLoop::postEvent(Object* receiver, OwnPtr<Event>&& event)
{
printf("EventLoop::postEvent: {%u} << receiver=%p, event=%p\n", m_queuedEvents.size(), receiver, event.ptr());
//printf("EventLoop::postEvent: {%u} << receiver=%p, event=%p\n", m_queuedEvents.size(), receiver, event.ptr());
m_queuedEvents.append({ receiver, move(event) });
}