mirror of
https://github.com/RGBCube/serenity
synced 2025-07-27 12:27:35 +00:00
Hook up the PS2MouseDevice to the AbstractScreen+WindowManager.
Render the mouse cursor by xor'ing the pixels. I don't know anything about hardware cursors yet and this way we don't need to recompose the window hierarchy every time you move the mouse. :^)
This commit is contained in:
parent
31667b47a5
commit
e5e295052f
10 changed files with 117 additions and 5 deletions
|
@ -28,6 +28,11 @@ public:
|
|||
&& m_y == other.m_y;
|
||||
}
|
||||
|
||||
bool operator!=(const Point& other) const
|
||||
{
|
||||
return !(*this == other);
|
||||
}
|
||||
|
||||
private:
|
||||
int m_x { 0 };
|
||||
int m_y { 0 };
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue