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Hook up the PS2MouseDevice to the AbstractScreen+WindowManager.

Render the mouse cursor by xor'ing the pixels. I don't know anything about
hardware cursors yet and this way we don't need to recompose the window
hierarchy every time you move the mouse. :^)
This commit is contained in:
Andreas Kling 2019-01-11 03:52:09 +01:00
parent 31667b47a5
commit e5e295052f
10 changed files with 117 additions and 5 deletions

View file

@ -28,6 +28,11 @@ public:
&& m_y == other.m_y;
}
bool operator!=(const Point& other) const
{
return !(*this == other);
}
private:
int m_x { 0 };
int m_y { 0 };