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Hearts: Let the AI continuously play games
When there are no human players (toggled with Shift-F10) the AI will continuously start new games when the current game has finished.
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parent
ac1eba2f7c
commit
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2 changed files with 15 additions and 1 deletions
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@ -337,11 +337,23 @@ void Game::continue_game_after_delay(int interval_ms)
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void Game::advance_game()
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void Game::advance_game()
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{
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{
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if (game_ended()) {
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if (m_state == State::Play && game_ended()) {
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m_state = State::GameEndedWaiting;
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on_status_change("Game ended.");
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on_status_change("Game ended.");
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continue_game_after_delay(2000);
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return;
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return;
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}
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}
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if (m_state == State::GameEndedWaiting) {
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m_state = State::GameEnded;
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if (!m_players[0].is_human)
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setup(move(m_players[0].name));
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return;
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}
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if (m_state == State::GameEnded)
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return;
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if (m_state == State::PassingSelect) {
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if (m_state == State::PassingSelect) {
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if (!m_players[0].is_human) {
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if (!m_players[0].is_human) {
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select_cards_for_passing();
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select_cards_for_passing();
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@ -77,6 +77,8 @@ private:
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PassingSelectConfirmed,
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PassingSelectConfirmed,
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PassingAccept,
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PassingAccept,
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Play,
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Play,
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GameEndedWaiting,
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GameEnded,
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};
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};
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State m_state { State::PassingSelect };
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State m_state { State::PassingSelect };
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