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LibJS: Add [[InitialName]] and use it in Function.prototype.toString()
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4 changed files with 18 additions and 4 deletions
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@ -1,12 +1,15 @@
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/*
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* Copyright (c) 2020, Andreas Kling <kling@serenityos.org>
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* Copyright (c) 2021-2022, Linus Groh <linusg@serenityos.org>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#pragma once
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#include <AK/Badge.h>
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#include <AK/Function.h>
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#include <AK/Optional.h>
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#include <LibJS/Runtime/Completion.h>
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#include <LibJS/Runtime/FunctionObject.h>
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@ -35,6 +38,9 @@ public:
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virtual bool has_constructor() const override { return false; }
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virtual Realm* realm() const override { return m_realm; }
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Optional<FlyString> const& initial_name() const { return m_initial_name; }
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void set_initial_name(Badge<FunctionObject>, FlyString initial_name) { m_initial_name = move(initial_name); }
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protected:
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NativeFunction(FlyString name, Object& prototype);
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explicit NativeFunction(Object& prototype);
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@ -43,6 +49,7 @@ private:
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virtual bool is_native_function() const final { return true; }
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FlyString m_name;
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Optional<FlyString> m_initial_name; // [[InitialName]]
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Function<ThrowCompletionOr<Value>(VM&, GlobalObject&)> m_native_function;
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Realm* m_realm { nullptr };
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};
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