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LibJS: Add [[InitialName]] and use it in Function.prototype.toString()

This commit is contained in:
Linus Groh 2022-02-20 17:13:16 +00:00
parent 0be67ef12c
commit e657e88ed6
4 changed files with 18 additions and 4 deletions

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@ -61,7 +61,7 @@ void FunctionObject::set_function_name(Variant<PropertyKey, PrivateName> const&
// 4. If F has an [[InitialName]] internal slot, then // 4. If F has an [[InitialName]] internal slot, then
if (is<NativeFunction>(this)) { if (is<NativeFunction>(this)) {
// a. Set F.[[InitialName]] to name. // a. Set F.[[InitialName]] to name.
// TODO: Remove FunctionObject::name(), implement NativeFunction::initial_name(), and then do this. static_cast<NativeFunction&>(*this).set_initial_name({}, name);
} }
// 5. If prefix is present, then // 5. If prefix is present, then
@ -72,7 +72,7 @@ void FunctionObject::set_function_name(Variant<PropertyKey, PrivateName> const&
// b. If F has an [[InitialName]] internal slot, then // b. If F has an [[InitialName]] internal slot, then
if (is<NativeFunction>(this)) { if (is<NativeFunction>(this)) {
// i. Optionally, set F.[[InitialName]] to name. // i. Optionally, set F.[[InitialName]] to name.
// TODO: See above. static_cast<NativeFunction&>(*this).set_initial_name({}, name);
} }
} }

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@ -155,8 +155,12 @@ JS_DEFINE_NATIVE_FUNCTION(FunctionPrototype::to_string)
} }
// 3. If func is a built-in function object, return an implementation-defined String source code representation of func. The representation must have the syntax of a NativeFunction. Additionally, if func has an [[InitialName]] internal slot and func.[[InitialName]] is a String, the portion of the returned String that would be matched by NativeFunctionAccessor[opt] PropertyName must be the value of func.[[InitialName]]. // 3. If func is a built-in function object, return an implementation-defined String source code representation of func. The representation must have the syntax of a NativeFunction. Additionally, if func has an [[InitialName]] internal slot and func.[[InitialName]] is a String, the portion of the returned String that would be matched by NativeFunctionAccessor[opt] PropertyName must be the value of func.[[InitialName]].
if (is<NativeFunction>(function)) if (is<NativeFunction>(function)) {
return js_string(vm, String::formatted("function {}() {{ [native code] }}", static_cast<NativeFunction&>(function).name())); // NOTE: once we remove name(), the fallback here can simply be an empty string.
auto const& native_function = static_cast<NativeFunction&>(function);
auto const name = native_function.initial_name().value_or(native_function.name());
return js_string(vm, String::formatted("function {}() {{ [native code] }}", name));
}
// 4. If Type(func) is Object and IsCallable(func) is true, return an implementation-defined String source code representation of func. The representation must have the syntax of a NativeFunction. // 4. If Type(func) is Object and IsCallable(func) is true, return an implementation-defined String source code representation of func. The representation must have the syntax of a NativeFunction.
// NOTE: ProxyObject, BoundFunction, WrappedFunction // NOTE: ProxyObject, BoundFunction, WrappedFunction

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@ -1,12 +1,15 @@
/* /*
* Copyright (c) 2020, Andreas Kling <kling@serenityos.org> * Copyright (c) 2020, Andreas Kling <kling@serenityos.org>
* Copyright (c) 2021-2022, Linus Groh <linusg@serenityos.org>
* *
* SPDX-License-Identifier: BSD-2-Clause * SPDX-License-Identifier: BSD-2-Clause
*/ */
#pragma once #pragma once
#include <AK/Badge.h>
#include <AK/Function.h> #include <AK/Function.h>
#include <AK/Optional.h>
#include <LibJS/Runtime/Completion.h> #include <LibJS/Runtime/Completion.h>
#include <LibJS/Runtime/FunctionObject.h> #include <LibJS/Runtime/FunctionObject.h>
@ -35,6 +38,9 @@ public:
virtual bool has_constructor() const override { return false; } virtual bool has_constructor() const override { return false; }
virtual Realm* realm() const override { return m_realm; } virtual Realm* realm() const override { return m_realm; }
Optional<FlyString> const& initial_name() const { return m_initial_name; }
void set_initial_name(Badge<FunctionObject>, FlyString initial_name) { m_initial_name = move(initial_name); }
protected: protected:
NativeFunction(FlyString name, Object& prototype); NativeFunction(FlyString name, Object& prototype);
explicit NativeFunction(Object& prototype); explicit NativeFunction(Object& prototype);
@ -43,6 +49,7 @@ private:
virtual bool is_native_function() const final { return true; } virtual bool is_native_function() const final { return true; }
FlyString m_name; FlyString m_name;
Optional<FlyString> m_initial_name; // [[InitialName]]
Function<ThrowCompletionOr<Value>(VM&, GlobalObject&)> m_native_function; Function<ThrowCompletionOr<Value>(VM&, GlobalObject&)> m_native_function;
Realm* m_realm { nullptr }; Realm* m_realm { nullptr };
}; };

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@ -127,6 +127,9 @@ describe("correct behavior", () => {
// Built-in functions // Built-in functions
expect(console.debug.toString()).toBe("function debug() { [native code] }"); expect(console.debug.toString()).toBe("function debug() { [native code] }");
expect(Function.toString()).toBe("function Function() { [native code] }"); expect(Function.toString()).toBe("function Function() { [native code] }");
expect(
Object.getOwnPropertyDescriptor(Temporal.TimeZone.prototype, "id").get.toString()
).toBe("function get id() { [native code] }");
const values = [ const values = [
// Callable Proxy // Callable Proxy