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LibGUI: Add a "long text" string to GUI::Action
Actions can now have a longer text description, in addition to its regular UI string. The longer text will soon be used to display a more detailed description of hovered actions in statusbars.
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2 changed files with 15 additions and 4 deletions
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@ -48,17 +48,23 @@ NonnullRefPtr<Action> make_about_action(const String& app_name, const Icon& app_
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NonnullRefPtr<Action> make_open_action(Function<void(Action&)> callback, Core::Object* parent)
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{
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return Action::create("&Open...", { Mod_Ctrl, Key_O }, Gfx::Bitmap::load_from_file("/res/icons/16x16/open.png"), move(callback), parent);
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auto action = Action::create("&Open...", { Mod_Ctrl, Key_O }, Gfx::Bitmap::load_from_file("/res/icons/16x16/open.png"), move(callback), parent);
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action->set_long_text("Open an existing file");
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return action;
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}
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NonnullRefPtr<Action> make_save_action(Function<void(Action&)> callback, Core::Object* parent)
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{
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return Action::create("&Save", { Mod_Ctrl, Key_S }, Gfx::Bitmap::load_from_file("/res/icons/16x16/save.png"), move(callback), parent);
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auto action = Action::create("&Save", { Mod_Ctrl, Key_S }, Gfx::Bitmap::load_from_file("/res/icons/16x16/save.png"), move(callback), parent);
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action->set_long_text("Save the current file");
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return action;
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}
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NonnullRefPtr<Action> make_save_as_action(Function<void(Action&)> callback, Core::Object* parent)
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{
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return Action::create("Save &As...", { Mod_Ctrl | Mod_Shift, Key_S }, Gfx::Bitmap::load_from_file("/res/icons/16x16/save.png"), move(callback), parent);
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auto action = Action::create("Save &As...", { Mod_Ctrl | Mod_Shift, Key_S }, Gfx::Bitmap::load_from_file("/res/icons/16x16/save.png"), move(callback), parent);
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action->set_long_text("Save the current file with a new name");
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return action;
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}
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NonnullRefPtr<Action> make_move_to_front_action(Function<void(Action&)> callback, Core::Object* parent)
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