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https://github.com/RGBCube/serenity
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DisplaySettings+LibGUI: Move ItemListModel into LibGUI
Without this model, comboboxes are abysmal to work with, so let's not redefine it every time.
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parent
2f9a071072
commit
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2 changed files with 17 additions and 13 deletions
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@ -25,7 +25,7 @@
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*/
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#include "DisplaySettings.h"
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#include "ItemListModel.h"
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#include <LibGUI/ItemListModel.h>
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#include <AK/StringBuilder.h>
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#include <LibCore/ConfigFile.h>
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#include <LibCore/DirIterator.h>
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@ -122,7 +122,7 @@ void DisplaySettingsWidget::create_frame()
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m_wallpaper_combo->set_size_policy(GUI::SizePolicy::Fill, GUI::SizePolicy::Fixed);
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m_wallpaper_combo->set_preferred_size(0, 22);
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m_wallpaper_combo->set_only_allow_values_from_model(true);
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m_wallpaper_combo->set_model(*ItemListModel<AK::String>::create(m_wallpapers));
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m_wallpaper_combo->set_model(*GUI::ItemListModel<AK::String>::create(m_wallpapers));
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m_wallpaper_combo->on_change = [this](auto& text, const GUI::ModelIndex& index) {
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String path = text;
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if (m_monitor_widget->set_wallpaper(path)) {
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@ -180,7 +180,7 @@ void DisplaySettingsWidget::create_frame()
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m_mode_combo->set_size_policy(GUI::SizePolicy::Fill, GUI::SizePolicy::Fixed);
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m_mode_combo->set_preferred_size(0, 22);
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m_mode_combo->set_only_allow_values_from_model(true);
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m_mode_combo->set_model(*ItemListModel<AK::String>::create(m_modes));
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m_mode_combo->set_model(*GUI::ItemListModel<AK::String>::create(m_modes));
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m_mode_combo->on_change = [this](auto&, const GUI::ModelIndex& index) {
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this->m_monitor_widget->set_wallpaper_mode(m_modes.at(index.row()));
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this->m_monitor_widget->update();
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@ -203,7 +203,7 @@ void DisplaySettingsWidget::create_frame()
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m_resolution_combo->set_size_policy(GUI::SizePolicy::Fill, GUI::SizePolicy::Fixed);
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m_resolution_combo->set_preferred_size(0, 22);
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m_resolution_combo->set_only_allow_values_from_model(true);
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m_resolution_combo->set_model(*ItemListModel<Gfx::IntSize>::create(m_resolutions));
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m_resolution_combo->set_model(*GUI::ItemListModel<Gfx::IntSize>::create(m_resolutions));
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m_resolution_combo->on_change = [this](auto&, const GUI::ModelIndex& index) {
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this->m_monitor_widget->set_desktop_resolution(m_resolutions.at(index.row()));
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this->m_monitor_widget->update();
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@ -1,77 +0,0 @@
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/*
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* Copyright (c) 2019-2020, Jesse Buhgaiar <jooster669@gmail.com>
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this
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* list of conditions and the following disclaimer.
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*
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* 2. Redistributions in binary form must reproduce the above copyright notice,
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* this list of conditions and the following disclaimer in the documentation
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* and/or other materials provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
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* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
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* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
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* CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
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* OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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#pragma once
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#include <AK/NonnullRefPtr.h>
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#include <AK/Vector.h>
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#include <LibGUI/Model.h>
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template<typename T>
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class ItemListModel final : public GUI::Model {
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public:
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static NonnullRefPtr<ItemListModel> create(Vector<T>& data) { return adopt(*new ItemListModel<T>(data)); }
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virtual ~ItemListModel() override { }
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virtual int row_count(const GUI::ModelIndex&) const override
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{
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return m_data.size();
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}
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virtual int column_count(const GUI::ModelIndex&) const override
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{
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return 1;
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}
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virtual String column_name(int) const override
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{
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return "Data";
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}
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virtual GUI::Variant data(const GUI::ModelIndex& index, GUI::ModelRole role) const override
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{
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if (role == GUI::ModelRole::TextAlignment)
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return Gfx::TextAlignment::CenterLeft;
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if (role == GUI::ModelRole::Display)
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return m_data.at(index.row());
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return {};
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}
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virtual void update() override
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{
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did_update();
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}
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private:
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explicit ItemListModel(Vector<T>& data)
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: m_data(data)
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{
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}
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Vector<T>& m_data;
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};
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