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WindowServer+LibGfx: Show menus in windows! :^)

This patch begins the transition away from the global menu towards
per-window menus instead.

The global menu looks neat, but has always felt clunky, and there
are a number of usability problems with it, especially in programs
with multiple windows.

You can now call GUI::Window::set_menubar() to add a menubar to
your window. It will be specific to that one window only.
This commit is contained in:
Andreas Kling 2021-03-25 21:01:19 +01:00
parent 1daaa4f38d
commit e76771bfad
21 changed files with 335 additions and 44 deletions

View file

@ -145,10 +145,10 @@ void PreviewWidget::paint_event(GUI::PaintEvent& event)
button.rect = rect;
}
auto frame_rect = Gfx::WindowTheme::current().frame_rect_for_window(Gfx::WindowTheme::WindowType::Normal, rect, m_preview_palette);
auto frame_rect = Gfx::WindowTheme::current().frame_rect_for_window(Gfx::WindowTheme::WindowType::Normal, rect, m_preview_palette, 0);
Gfx::PainterStateSaver saver(painter);
painter.translate(frame_rect.location());
Gfx::WindowTheme::current().paint_normal_frame(painter, state, rect, title, icon, m_preview_palette, buttons.last().rect);
Gfx::WindowTheme::current().paint_normal_frame(painter, state, rect, title, icon, m_preview_palette, buttons.last().rect, 0);
for (auto& button : buttons) {
Gfx::StylePainter::paint_button(painter, button.rect, m_preview_palette, Gfx::ButtonStyle::Normal, false);