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WindowServer+LibGfx: Show menus in windows! :^)
This patch begins the transition away from the global menu towards per-window menus instead. The global menu looks neat, but has always felt clunky, and there are a number of usability problems with it, especially in programs with multiple windows. You can now call GUI::Window::set_menubar() to add a menubar to your window. It will be specific to that one window only.
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21 changed files with 335 additions and 44 deletions
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@ -93,7 +93,7 @@ void Canvas::paint_event(GUI::PaintEvent& event)
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void Canvas::draw(Gfx::Painter& painter)
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{
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auto active_window_icon = Gfx::Bitmap::load_from_file("/res/icons/16x16/window.png");
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Gfx::WindowTheme::current().paint_normal_frame(painter, Gfx::WindowTheme::WindowState::Active, { 4, 18, WIDTH - 8, HEIGHT - 29 }, "Well hello friends 🐞", *active_window_icon, palette(), { WIDTH - 20, 6, 16, 16 });
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Gfx::WindowTheme::current().paint_normal_frame(painter, Gfx::WindowTheme::WindowState::Active, { 4, 18, WIDTH - 8, HEIGHT - 29 }, "Well hello friends 🐞", *active_window_icon, palette(), { WIDTH - 20, 6, 16, 16 }, 0);
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painter.draw_rect({ 20, 34, WIDTH - 40, HEIGHT - 45 }, palette().color(Gfx::ColorRole::Selection), true);
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painter.draw_rect({ 24, 38, WIDTH - 48, HEIGHT - 53 }, palette().color(Gfx::ColorRole::Selection));
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