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https://github.com/RGBCube/serenity
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WindowServer+LibGfx: Show menus in windows! :^)
This patch begins the transition away from the global menu towards per-window menus instead. The global menu looks neat, but has always felt clunky, and there are a number of usability problems with it, especially in programs with multiple windows. You can now call GUI::Window::set_menubar() to add a menubar to your window. It will be specific to that one window only.
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1daaa4f38d
commit
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21 changed files with 335 additions and 44 deletions
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@ -35,6 +35,7 @@
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#include <LibGUI/Application.h>
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#include <LibGUI/Desktop.h>
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#include <LibGUI/Event.h>
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#include <LibGUI/MenuBar.h>
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#include <LibGUI/Painter.h>
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#include <LibGUI/Widget.h>
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#include <LibGUI/Window.h>
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@ -1052,4 +1053,13 @@ Gfx::Bitmap* Window::back_bitmap()
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return m_back_store ? &m_back_store->bitmap() : nullptr;
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}
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void Window::set_menubar(RefPtr<MenuBar> menubar)
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{
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if (m_menubar == menubar)
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return;
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m_menubar = move(menubar);
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if (m_window_id && m_menubar)
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WindowServerConnection::the().send_sync<Messages::WindowServer::SetWindowMenubar>(m_window_id, m_menubar->menubar_id());
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}
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}
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@ -211,6 +211,8 @@ public:
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void did_disable_focused_widget(Badge<Widget>);
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void set_menubar(RefPtr<MenuBar>);
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protected:
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Window(Core::Object* parent = nullptr);
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virtual void wm_event(WMEvent&);
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@ -241,6 +243,8 @@ private:
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OwnPtr<WindowBackingStore> m_front_store;
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OwnPtr<WindowBackingStore> m_back_store;
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RefPtr<MenuBar> m_menubar;
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RefPtr<Gfx::Bitmap> m_icon;
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RefPtr<Gfx::Bitmap> m_custom_cursor;
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int m_window_id { 0 };
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