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WindowServer+LibGfx: Show menus in windows! :^)
This patch begins the transition away from the global menu towards per-window menus instead. The global menu looks neat, but has always felt clunky, and there are a number of usability problems with it, especially in programs with multiple windows. You can now call GUI::Window::set_menubar() to add a menubar to your window. It will be specific to that one window only.
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21 changed files with 335 additions and 44 deletions
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@ -211,6 +211,8 @@ public:
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void did_disable_focused_widget(Badge<Widget>);
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void set_menubar(RefPtr<MenuBar>);
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protected:
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Window(Core::Object* parent = nullptr);
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virtual void wm_event(WMEvent&);
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@ -241,6 +243,8 @@ private:
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OwnPtr<WindowBackingStore> m_front_store;
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OwnPtr<WindowBackingStore> m_back_store;
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RefPtr<MenuBar> m_menubar;
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RefPtr<Gfx::Bitmap> m_icon;
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RefPtr<Gfx::Bitmap> m_custom_cursor;
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int m_window_id { 0 };
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