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WindowServer+LibGfx: Show menus in windows! :^)

This patch begins the transition away from the global menu towards
per-window menus instead.

The global menu looks neat, but has always felt clunky, and there
are a number of usability problems with it, especially in programs
with multiple windows.

You can now call GUI::Window::set_menubar() to add a menubar to
your window. It will be specific to that one window only.
This commit is contained in:
Andreas Kling 2021-03-25 21:01:19 +01:00
parent 1daaa4f38d
commit e76771bfad
21 changed files with 335 additions and 44 deletions

View file

@ -33,6 +33,8 @@
namespace Gfx {
static constexpr int menu_bar_height = 19;
ClassicWindowTheme::ClassicWindowTheme()
{
}
@ -70,9 +72,9 @@ Gfx::IntRect ClassicWindowTheme::title_bar_text_rect(WindowType window_type, con
};
}
void ClassicWindowTheme::paint_normal_frame(Painter& painter, WindowState window_state, const IntRect& window_rect, const StringView& title_text, const Bitmap& icon, const Palette& palette, const IntRect& leftmost_button_rect) const
void ClassicWindowTheme::paint_normal_frame(Painter& painter, WindowState window_state, const IntRect& window_rect, const StringView& title_text, const Bitmap& icon, const Palette& palette, const IntRect& leftmost_button_rect, int menu_row_count) const
{
auto frame_rect = frame_rect_for_window(WindowType::Normal, window_rect, palette);
auto frame_rect = frame_rect_for_window(WindowType::Normal, window_rect, palette, menu_row_count);
frame_rect.set_location({ 0, 0 });
Gfx::StylePainter::paint_window_frame(painter, frame_rect, palette);
@ -114,7 +116,7 @@ void ClassicWindowTheme::paint_normal_frame(Painter& painter, WindowState window
void ClassicWindowTheme::paint_tool_window_frame(Painter& painter, WindowState window_state, const IntRect& window_rect, const StringView& title_text, const Palette& palette, const IntRect& leftmost_button_rect) const
{
auto frame_rect = frame_rect_for_window(WindowType::ToolWindow, window_rect, palette);
auto frame_rect = frame_rect_for_window(WindowType::ToolWindow, window_rect, palette, 0);
frame_rect.set_location({ 0, 0 });
Gfx::StylePainter::paint_window_frame(painter, frame_rect, palette);
@ -143,6 +145,13 @@ void ClassicWindowTheme::paint_tool_window_frame(Painter& painter, WindowState w
}
}
IntRect ClassicWindowTheme::menu_bar_rect(WindowType window_type, const IntRect& window_rect, const Palette& palette, int menu_row_count) const
{
if (window_type != WindowType::Normal)
return {};
return { 4, 4 + title_bar_height(window_type, palette) + 2, window_rect.width(), menu_bar_height * menu_row_count };
}
IntRect ClassicWindowTheme::title_bar_rect(WindowType window_type, const IntRect& window_rect, const Palette& palette) const
{
auto& title_font = FontDatabase::default_bold_font();
@ -173,7 +182,7 @@ ClassicWindowTheme::FrameColors ClassicWindowTheme::compute_frame_colors(WindowS
void ClassicWindowTheme::paint_notification_frame(Painter& painter, const IntRect& window_rect, const Palette& palette, const IntRect& close_button_rect) const
{
auto frame_rect = frame_rect_for_window(WindowType::Notification, window_rect, palette);
auto frame_rect = frame_rect_for_window(WindowType::Notification, window_rect, palette, 0);
frame_rect.set_location({ 0, 0 });
Gfx::StylePainter::paint_window_frame(painter, frame_rect, palette);
@ -191,7 +200,7 @@ void ClassicWindowTheme::paint_notification_frame(Painter& painter, const IntRec
}
}
IntRect ClassicWindowTheme::frame_rect_for_window(WindowType window_type, const IntRect& window_rect, const Gfx::Palette& palette) const
IntRect ClassicWindowTheme::frame_rect_for_window(WindowType window_type, const IntRect& window_rect, const Gfx::Palette& palette, int menu_row_count) const
{
auto window_titlebar_height = title_bar_height(window_type, palette);
@ -200,9 +209,9 @@ IntRect ClassicWindowTheme::frame_rect_for_window(WindowType window_type, const
case WindowType::ToolWindow:
return {
window_rect.x() - 4,
window_rect.y() - window_titlebar_height - 6,
window_rect.y() - window_titlebar_height - 6 - menu_row_count * menu_bar_height,
window_rect.width() + 8,
window_rect.height() + 10 + window_titlebar_height
window_rect.height() + 10 + window_titlebar_height + menu_row_count * menu_bar_height
};
case WindowType::Notification:
return {

View file

@ -36,7 +36,7 @@ public:
ClassicWindowTheme();
virtual ~ClassicWindowTheme() override;
virtual void paint_normal_frame(Painter&, WindowState, const IntRect& window_rect, const StringView& title, const Bitmap& icon, const Palette&, const IntRect& leftmost_button_rect) const override;
virtual void paint_normal_frame(Painter&, WindowState, const IntRect& window_rect, const StringView& title, const Bitmap& icon, const Palette&, const IntRect& leftmost_button_rect, int menu_row_count) const override;
virtual void paint_tool_window_frame(Painter&, WindowState, const IntRect& window_rect, const StringView& title, const Palette&, const IntRect& leftmost_button_rect) const override;
virtual void paint_notification_frame(Painter&, const IntRect& window_rect, const Palette&, const IntRect& close_button_rect) const override;
@ -45,7 +45,9 @@ public:
virtual IntRect title_bar_icon_rect(WindowType, const IntRect& window_rect, const Palette&) const override;
virtual IntRect title_bar_text_rect(WindowType, const IntRect& window_rect, const Palette&) const override;
virtual IntRect frame_rect_for_window(WindowType, const IntRect& window_rect, const Palette&) const override;
virtual IntRect menu_bar_rect(WindowType, const IntRect& window_rect, const Palette&, int menu_row_count) const override;
virtual IntRect frame_rect_for_window(WindowType, const IntRect& window_rect, const Palette&, int menu_row_count) const override;
virtual Vector<IntRect> layout_buttons(WindowType, const IntRect& window_rect, const Palette&, size_t buttons) const override;
virtual bool is_simple_rect_frame() const override { return true; }

View file

@ -51,7 +51,7 @@ public:
static WindowTheme& current();
virtual void paint_normal_frame(Painter&, WindowState, const IntRect& window_rect, const StringView& title, const Bitmap& icon, const Palette&, const IntRect& leftmost_button_rect) const = 0;
virtual void paint_normal_frame(Painter&, WindowState, const IntRect& window_rect, const StringView& title, const Bitmap& icon, const Palette&, const IntRect& leftmost_button_rect, int menu_row_count) const = 0;
virtual void paint_tool_window_frame(Painter&, WindowState, const IntRect& window_rect, const StringView& title, const Palette&, const IntRect& leftmost_button_rect) const = 0;
virtual void paint_notification_frame(Painter&, const IntRect& window_rect, const Palette&, const IntRect& close_button_rect) const = 0;
@ -60,7 +60,9 @@ public:
virtual IntRect title_bar_icon_rect(WindowType, const IntRect& window_rect, const Palette&) const = 0;
virtual IntRect title_bar_text_rect(WindowType, const IntRect& window_rect, const Palette&) const = 0;
virtual IntRect frame_rect_for_window(WindowType, const IntRect& window_rect, const Palette&) const = 0;
virtual IntRect menu_bar_rect(WindowType, const IntRect& window_rect, const Palette&, int menu_row_count) const = 0;
virtual IntRect frame_rect_for_window(WindowType, const IntRect& window_rect, const Palette&, int menu_row_count) const = 0;
virtual Vector<IntRect> layout_buttons(WindowType, const IntRect& window_rect, const Palette&, size_t buttons) const = 0;
virtual bool is_simple_rect_frame() const = 0;