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WindowServer+LibGfx: Show menus in windows! :^)
This patch begins the transition away from the global menu towards per-window menus instead. The global menu looks neat, but has always felt clunky, and there are a number of usability problems with it, especially in programs with multiple windows. You can now call GUI::Window::set_menubar() to add a menubar to your window. It will be specific to that one window only.
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1daaa4f38d
commit
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21 changed files with 335 additions and 44 deletions
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@ -104,7 +104,7 @@ void ClientConnection::notify_about_new_screen_rect(const Gfx::IntRect& rect)
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OwnPtr<Messages::WindowServer::CreateMenubarResponse> ClientConnection::handle(const Messages::WindowServer::CreateMenubar&)
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{
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int menubar_id = m_next_menubar_id++;
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auto menubar = make<MenuBar>(*this, menubar_id);
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auto menubar = MenuBar::create(*this, menubar_id);
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m_menubars.set(menubar_id, move(menubar));
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return make<Messages::WindowServer::CreateMenubarResponse>(menubar_id);
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}
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@ -160,6 +160,30 @@ OwnPtr<Messages::WindowServer::SetApplicationMenubarResponse> ClientConnection::
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return make<Messages::WindowServer::SetApplicationMenubarResponse>();
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}
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OwnPtr<Messages::WindowServer::SetWindowMenubarResponse> ClientConnection::handle(const Messages::WindowServer::SetWindowMenubar& message)
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{
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RefPtr<Window> window;
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{
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auto it = m_windows.find(message.window_id());
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if (it == m_windows.end()) {
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did_misbehave("SetWindowMenubar: Bad window ID");
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return {};
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}
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window = it->value;
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}
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RefPtr<MenuBar> menubar;
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if (message.menubar_id() != -1) {
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auto it = m_menubars.find(message.menubar_id());
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if (it == m_menubars.end()) {
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did_misbehave("SetWindowMenubar: Bad menubar ID");
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return {};
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}
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menubar = *(*it).value;
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}
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window->set_menubar(menubar);
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return make<Messages::WindowServer::SetWindowMenubarResponse>();
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}
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OwnPtr<Messages::WindowServer::AddMenuToMenubarResponse> ClientConnection::handle(const Messages::WindowServer::AddMenuToMenubar& message)
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{
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int menubar_id = message.menubar_id();
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