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WindowServer+LibGfx: Show menus in windows! :^)
This patch begins the transition away from the global menu towards per-window menus instead. The global menu looks neat, but has always felt clunky, and there are a number of usability problems with it, especially in programs with multiple windows. You can now call GUI::Window::set_menubar() to add a menubar to your window. It will be specific to that one window only.
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1daaa4f38d
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21 changed files with 335 additions and 44 deletions
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@ -50,7 +50,7 @@ public:
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bool has_open_menu() const { return !m_open_menu_stack.is_empty(); }
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Gfx::IntRect menubar_rect() const;
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static int menubar_menu_margin() { return 16; }
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static int menubar_menu_margin() { return 13; }
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void set_needs_window_resize();
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@ -93,6 +93,9 @@ public:
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void did_change_theme();
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void set_hovered_menu(Menu*);
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Menu* hovered_menu() { return m_hovered_menu; }
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private:
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void close_menus(const Vector<Menu*>&);
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@ -121,6 +124,7 @@ private:
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int m_theme_index { 0 };
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WeakPtr<MenuBar> m_current_menubar;
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WeakPtr<Menu> m_hovered_menu;
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};
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}
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