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WindowServer+LibGfx: Show menus in windows! :^)
This patch begins the transition away from the global menu towards per-window menus instead. The global menu looks neat, but has always felt clunky, and there are a number of usability problems with it, especially in programs with multiple windows. You can now call GUI::Window::set_menubar() to add a menubar to your window. It will be specific to that one window only.
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21 changed files with 335 additions and 44 deletions
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@ -113,6 +113,10 @@ public:
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const Window* active_input_window() const { return m_active_input_window.ptr(); }
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const ClientConnection* active_client() const;
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Window* window_with_active_menu() { return m_window_with_active_menu; }
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const Window* window_with_active_menu() const { return m_window_with_active_menu; }
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void set_window_with_active_menu(Window*);
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const Window* highlight_window() const { return m_highlight_window.ptr(); }
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void set_highlight_window(Window*);
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@ -329,6 +333,7 @@ private:
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WeakPtr<Window> m_highlight_window;
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WeakPtr<Window> m_active_input_window;
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WeakPtr<Window> m_active_input_tracking_window;
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WeakPtr<Window> m_window_with_active_menu;
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WeakPtr<Window> m_move_window;
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Gfx::IntPoint m_move_origin;
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