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LibWeb: Implement CRC2D.imageSmoothingEnabled
We now select between nearest neighbor and bilinear filtering when scaling images in CRC2D.drawImage(). This patch also adds CRC2D.imageSmoothingQuality but it's ignored for now as we don't have a bunch of different quality levels to map it to. Work towards #17993 (Ruffle Flash Player)
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7 changed files with 75 additions and 2 deletions
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@ -3,6 +3,7 @@
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#import <HTML/Canvas/CanvasDrawPath.idl>
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#import <HTML/Canvas/CanvasFillStrokeStyles.idl>
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#import <HTML/Canvas/CanvasImageData.idl>
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#import <HTML/Canvas/CanvasImageSmoothing.idl>
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#import <HTML/Canvas/CanvasPath.idl>
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#import <HTML/Canvas/CanvasPathDrawingStyles.idl>
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#import <HTML/Canvas/CanvasRect.idl>
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@ -10,6 +11,8 @@
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#import <HTML/Canvas/CanvasText.idl>
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#import <HTML/Canvas/CanvasTransform.idl>
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enum ImageSmoothingQuality { "low", "medium", "high" };
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// https://html.spec.whatwg.org/multipage/canvas.html#canvasrenderingcontext2d
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[Exposed=Window]
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interface CanvasRenderingContext2D {
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@ -19,7 +22,7 @@ interface CanvasRenderingContext2D {
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CanvasRenderingContext2D includes CanvasState;
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CanvasRenderingContext2D includes CanvasTransform;
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// FIXME: CanvasRenderingContext2D includes CanvasCompositing;
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// FIXME: CanvasRenderingContext2D includes CanvasImageSmoothing;
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CanvasRenderingContext2D includes CanvasImageSmoothing;
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CanvasRenderingContext2D includes CanvasFillStrokeStyles;
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// FIXME: CanvasRenderingContext2D includes CanvasShadowStyles;
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// FIXME: CanvasRenderingContext2D includes CanvasFilters;
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