From e7954f62b325c54463485b4e1ee4144b68002d4b Mon Sep 17 00:00:00 2001 From: Karol Kosek Date: Tue, 9 May 2023 17:03:10 +0200 Subject: [PATCH] GMLPlayground: Use current file name in the 'Save as...' dialog Previously it was always "Untitled". --- Userland/DevTools/GMLPlayground/MainWidget.cpp | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) diff --git a/Userland/DevTools/GMLPlayground/MainWidget.cpp b/Userland/DevTools/GMLPlayground/MainWidget.cpp index ccd6411569..68e85528ab 100644 --- a/Userland/DevTools/GMLPlayground/MainWidget.cpp +++ b/Userland/DevTools/GMLPlayground/MainWidget.cpp @@ -9,6 +9,7 @@ */ #include "MainWidget.h" +#include #include #include #include @@ -123,7 +124,8 @@ ErrorOr MainWidget::initialize_menubar(GUI::Window& window) auto file_menu = TRY(window.try_add_menu("&File"_short_string)); auto save_as_action = GUI::CommonActions::make_save_as_action([&](auto&) { - auto response = FileSystemAccessClient::Client::the().save_file(&window, "Untitled", "gml"); + LexicalPath initial_path(m_file_path.is_empty() ? "Untitled.gml" : m_file_path); + auto response = FileSystemAccessClient::Client::the().save_file(&window, initial_path.title(), initial_path.extension()); if (response.is_error()) return;