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LibGfx: Make Painter::fill_rect_with_checkerboard() faster
We now divide each scanline into prologue, aligned run, and epilogue. Basically, we draw enough pixels one-by-one until we reach a grid intersection. Then we draw full grid cell slices using fast memory fills. Finally we go back to one-by-one for the epilogue. This is roughly 2.5x faster in a microbenchmark and no longer dominates the ImageViewer and PixelPaint resizing profiles.
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1 changed files with 28 additions and 4 deletions
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@ -177,14 +177,38 @@ void Painter::fill_rect_with_checkerboard(const IntRect& a_rect, const IntSize&
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RGBA32* dst = m_target->scanline(rect.top()) + rect.left();
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const size_t dst_skip = m_target->pitch() / sizeof(RGBA32);
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int first_cell_column = rect.x() / cell_size.width();
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int prologue_length = cell_size.width() - (rect.x() % cell_size.width());
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int number_of_aligned_strips = ((rect.width() - prologue_length) / cell_size.width());
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for (int i = 0; i < rect.height(); ++i) {
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int y = rect.y() + i;
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int cell_row = y / cell_size.height();
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for (int j = 0; j < rect.width(); ++j) {
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int x = rect.x() + j;
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int cell_col = x / cell_size.width();
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dst[j] = ((cell_row % 2) ^ (cell_col % 2)) ? color_light.value() : color_dark.value();
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bool odd_row = cell_row & 1;
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// Prologue: Paint the unaligned part up to the first intersection.
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int j = 0;
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int cell_column = first_cell_column;
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for (int p = 0; p < prologue_length; ++p) {
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dst[j] = (odd_row ^ (cell_column % 2)) ? color_light.value() : color_dark.value();
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++j;
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}
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// Aligned run: Paint the maximum number of aligned cell strips.
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for (int strip = 0; strip < number_of_aligned_strips; ++strip) {
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++cell_column;
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bool odd_cell = cell_column & 1;
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auto color = (odd_row ^ odd_cell) ? color_light.value() : color_dark.value();
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fast_u32_fill(&dst[j], color, cell_size.width());
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j += cell_size.width();
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}
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// Epilogue: Paint the unaligned part until the end of the rect.
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++cell_column;
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for (; j < rect.width(); ++j) {
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dst[j] = (odd_row ^ (cell_column % 2)) ? color_light.value() : color_dark.value();
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}
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dst += dst_skip;
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}
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}
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