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https://github.com/RGBCube/serenity
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LibWeb: Handle two kinds of deferred script executions
This patch adds two script lists to Document: - Scripts to execute when parsing has finished - Scripts to execute as soon as possible Since we don't actually load scripts asynchronously yet (we just do a synchronous load when parsing the <script> element for simplicity), these are already loaded by the time we get to "The end" of parsing.
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4 changed files with 41 additions and 6 deletions
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@ -51,10 +51,10 @@
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#include <LibWeb/DOM/Window.h>
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#include <LibWeb/Dump.h>
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#include <LibWeb/Frame.h>
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#include <LibWeb/PageView.h>
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#include <LibWeb/Layout/LayoutDocument.h>
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#include <LibWeb/Layout/LayoutTreeBuilder.h>
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#include <LibWeb/Origin.h>
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#include <LibWeb/PageView.h>
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#include <LibWeb/Parser/CSSParser.h>
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#include <stdio.h>
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@ -429,4 +429,24 @@ NonnullRefPtr<HTMLScriptElement> Document::take_pending_parsing_blocking_script(
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return m_pending_parsing_blocking_script.release_nonnull();
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}
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void Document::add_script_to_execute_when_parsing_has_finished(Badge<HTMLScriptElement>, HTMLScriptElement& script)
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{
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m_scripts_to_execute_when_parsing_has_finished.append(script);
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}
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NonnullRefPtrVector<HTMLScriptElement> Document::take_scripts_to_execute_when_parsing_has_finished(Badge<HTMLDocumentParser>)
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{
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return move(m_scripts_to_execute_when_parsing_has_finished);
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}
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void Document::add_script_to_execute_as_soon_as_possible(Badge<HTMLScriptElement>, HTMLScriptElement& script)
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{
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m_scripts_to_execute_as_soon_as_possible.append(script);
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}
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NonnullRefPtrVector<HTMLScriptElement> Document::take_scripts_to_execute_as_soon_as_possible(Badge<HTMLDocumentParser>)
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{
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return move(m_scripts_to_execute_as_soon_as_possible);
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}
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}
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