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LibGUI+TextEditor: Make GButton activate its action if present
Previously even if you assigned a GAction to a GButton, you still had to activate() the action manually by hooking the GButton::on_click callback.
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3 changed files with 2 additions and 9 deletions
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@ -74,17 +74,11 @@ TextEditorWidget::TextEditorWidget()
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m_find_previous_button->set_size_policy(SizePolicy::Fixed, SizePolicy::Fill);
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m_find_previous_button->set_preferred_size(64, 0);
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m_find_previous_button->set_action(*m_find_previous_action);
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m_find_previous_button->on_click = [&](auto&) {
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m_find_previous_action->activate();
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};
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m_find_next_button = new GButton("Next", m_find_widget);
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m_find_next_button->set_size_policy(SizePolicy::Fixed, SizePolicy::Fill);
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m_find_next_button->set_preferred_size(64, 0);
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m_find_next_button->set_action(*m_find_next_action);
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m_find_next_button->on_click = [&](auto&) {
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m_find_next_action->activate();
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};
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m_find_textbox->on_return_pressed = [this] {
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m_find_next_button->click();
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@ -68,6 +68,8 @@ void GButton::click()
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}
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if (on_click)
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on_click(*this);
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if (m_action)
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m_action->activate();
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}
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bool GButton::supports_keyboard_activation() const
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@ -31,9 +31,6 @@ void GToolBar::add_action(GAction& action)
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button->set_icon(item->action->icon());
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else
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button->set_text(item->action->text());
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button->on_click = [&action](const GButton&) {
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action.activate();
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};
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button->set_button_style(ButtonStyle::CoolBar);
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button->set_size_policy(SizePolicy::Fixed, SizePolicy::Fixed);
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