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LibSoftGPU: Use memcpy
instead of a loop to blit the color buffer
Looking at `Tubes` before and after this change, comparing the original loop to the one using `memcpy`, including the time for `memcpy` itself, resulted in ~15% fewer samples in profiles on my machine.
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1 changed files with 1 additions and 4 deletions
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@ -42,10 +42,7 @@ public:
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for (int y = target.bottom(); y >= target.top(); --y) {
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auto const* buffer_scanline = scanline(source_y++);
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auto* bitmap_scanline = bitmap.scanline(y);
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int source_x = 0;
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for (int x = target.left(); x <= target.right(); ++x)
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bitmap_scanline[x] = buffer_scanline[source_x++];
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memcpy(bitmap_scanline + target.left(), buffer_scanline, sizeof(u32) * target.width());
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}
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}
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