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LibGUI: Bubble up Key_Escape if no hook is plugged in TextEditor
The TextEditor widget was always accepting the Key_Escape event even if the `on_escape_pressed` was empty. In other words, it was discarding the event. This behavior prevented shortcuts to be activated at a higher level.
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@ -1077,6 +1077,8 @@ void TextEditor::keydown_event(KeyEvent& event)
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if (event.key() == KeyCode::Key_Escape) {
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if (on_escape_pressed)
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on_escape_pressed();
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else
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event.ignore();
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return;
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}
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