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LibGUI: Hook up GWindow event dispatch for paint and mouse events.
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parent
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commit
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9 changed files with 72 additions and 30 deletions
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@ -47,9 +47,9 @@ public:
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const char* name() const { return eventNames[(unsigned)m_type]; }
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bool isMouseEvent() const { return m_type == MouseMove || m_type == MouseDown || m_type == MouseUp; }
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bool isKeyEvent() const { return m_type == KeyUp || m_type == KeyDown; }
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bool isPaintEvent() const { return m_type == Paint; }
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bool is_mouse_event() const { return m_type == MouseMove || m_type == MouseDown || m_type == MouseUp; }
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bool is_key_event() const { return m_type == KeyUp || m_type == KeyDown; }
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bool is_paint_event() const { return m_type == Paint; }
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private:
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Type m_type { Invalid };
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@ -134,9 +134,10 @@ private:
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class GMouseEvent final : public GEvent {
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public:
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GMouseEvent(Type type, const Point& position, GMouseButton button = GMouseButton::None)
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GMouseEvent(Type type, const Point& position, unsigned buttons, GMouseButton button = GMouseButton::None)
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: GEvent(type)
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, m_position(position)
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, m_buttons(buttons)
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, m_button(button)
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{
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}
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@ -145,9 +146,11 @@ public:
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int x() const { return m_position.x(); }
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int y() const { return m_position.y(); }
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GMouseButton button() const { return m_button; }
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unsigned buttons() const { return m_buttons; }
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private:
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Point m_position;
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unsigned m_buttons { 0 };
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GMouseButton m_button { GMouseButton::None };
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};
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