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GEventLoop: Make the server fd/pid global, and only connect to server once.
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commit
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2 changed files with 34 additions and 24 deletions
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@ -39,7 +39,7 @@ public:
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WSAPI_ServerMessage sync_request(const WSAPI_ClientMessage& request, WSAPI_ServerMessage::Type response_type);
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pid_t server_pid() const { return m_server_pid; }
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pid_t server_pid() const { return s_server_pid; }
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private:
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void wait_for_event();
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@ -54,6 +54,7 @@ private:
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void handle_menu_event(const WSAPI_ServerMessage&);
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void handle_window_entered_or_left_event(const WSAPI_ServerMessage&, GWindow&);
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void get_next_timer_expiration(timeval&);
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void connect_to_server();
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struct QueuedEvent {
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WeakPtr<GObject> receiver;
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@ -63,12 +64,13 @@ private:
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Vector<WSAPI_ServerMessage> m_unprocessed_messages;
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int m_event_fd { -1 };
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bool m_running { false };
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bool m_exit_requested { false };
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int m_exit_code { 0 };
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int m_next_timer_id { 1 };
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pid_t m_server_pid { 0 };
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static pid_t s_server_pid;
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static pid_t s_event_fd;
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struct EventLoopTimer {
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int timer_id { 0 };
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