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LibGUI: Make class_name() public so you can always call it.

I found myself having to cast to GWidget* all the time when writing some
generic debugging code that just wanted to dump widget info.
This commit is contained in:
Andreas Kling 2019-03-16 12:57:04 +01:00
parent 955a0ff477
commit eb610b309e
11 changed files with 22 additions and 13 deletions

View file

@ -23,6 +23,8 @@ public:
void set_button_style(GButtonStyle style) { m_button_style = style; }
GButtonStyle button_style() const { return m_button_style; }
virtual const char* class_name() const override { return "GButton"; }
private:
virtual void paint_event(GPaintEvent&) override;
virtual void mousedown_event(GMouseEvent&) override;
@ -31,8 +33,6 @@ private:
virtual void enter_event(GEvent&) override;
virtual void leave_event(GEvent&) override;
virtual const char* class_name() const override { return "GButton"; }
String m_caption;
RetainPtr<GraphicsBitmap> m_icon;
GButtonStyle m_button_style { GButtonStyle::Normal };