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LibGUI: Make class_name() public so you can always call it.
I found myself having to cast to GWidget* all the time when writing some generic debugging code that just wanted to dump widget info.
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11 changed files with 22 additions and 13 deletions
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@ -17,13 +17,14 @@ public:
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Function<void(GCheckBox&, bool)> on_change;
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virtual const char* class_name() const override { return "GCheckBox"; }
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private:
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virtual void paint_event(GPaintEvent&) override;
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virtual void mousedown_event(GMouseEvent&) override;
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virtual void mouseup_event(GMouseEvent&) override;
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virtual void mousemove_event(GMouseEvent&) override;
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virtual void keydown_event(GKeyEvent&) override;
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virtual const char* class_name() const override { return "GCheckBox"; }
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virtual bool accepts_focus() const override { return true; }
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String m_caption;
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