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LibGUI: Make class_name() public so you can always call it.

I found myself having to cast to GWidget* all the time when writing some
generic debugging code that just wanted to dump widget info.
This commit is contained in:
Andreas Kling 2019-03-16 12:57:04 +01:00
parent 955a0ff477
commit eb610b309e
11 changed files with 22 additions and 13 deletions

View file

@ -10,10 +10,11 @@ public:
void add_item(String&&);
int selected_index() const { return m_selected_index; }
virtual const char* class_name() const override { return "GListBox"; }
private:
virtual void paint_event(GPaintEvent&) override;
virtual void mousedown_event(GMouseEvent&) override;
virtual const char* class_name() const override { return "GListBox"; }
virtual bool accepts_focus() const override { return true; }
Rect item_rect(int index) const;