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LibGUI: Make class_name() public so you can always call it.

I found myself having to cast to GWidget* all the time when writing some
generic debugging code that just wanted to dump widget info.
This commit is contained in:
Andreas Kling 2019-03-16 12:57:04 +01:00
parent 955a0ff477
commit eb610b309e
11 changed files with 22 additions and 13 deletions

View file

@ -10,12 +10,12 @@ public:
GWidget* active_widget() const { return m_active_widget; }
void set_active_widget(GWidget*);
virtual const char* class_name() const override { return "GStackWidget"; }
protected:
virtual void child_event(GChildEvent&) override;
virtual void resize_event(GResizeEvent&) override;
private:
virtual const char* class_name() const override { return "GStackWidget"; }
GWidget* m_active_widget { nullptr };
};